Gaming
 

Terrain

From Neverend

Terrain is the type of land that exists, and has its associated resources and enemies. Terrain is identified by its set of textures, so a volcanic terrain will have obvious volcanic ground. Terrain can be altered and destroyed.

Terrain types:

  • Grass
  • Dirt
  • Wetland
  • Swamp
  • Forest
  • Black forest
  • White forest
  • Canyon
  • Volcanic
  • Beach
  • Cave
  • Dungeon
  • Hamlet
  • Town
  • City
  • Jungle, includes exotic trees, exotic animals, exotic plants, exotic monsters, vines. Resources include rare plants and herbs. Civilizations include ruins (no inhabitants) and tribal.
  • Underground, includes land that is underneath the surface. Features include stalactites, stalagmites, moss, fungus, rock formations, crystal formations, pools, cave animals, cave monsters. Civilizations include kobold, cave troll, elemental, dragon. Resources include rare gems and metals.

[edit] Undersea

Undersea includes land that is below the ocean surface. Features include white sand, aquatic enemies, coral, shells, wreckage, debris, kelp, and sea life. Undersea civilizations includes Merfolk, Fishman, Crustacean, and Coralfolk. Items such as shells, coral, driftwood, anchors, boots, rusty weapons and armor, chests, and other items are common. Rare items include treasure chests, pearls, black pearls.

Civilization is very rare and starts away from ports and island civilizations. Merman civilizations are friendly but require communication in order to activate trade or quests. Underwater civilizations use exotic weaponry and transportation including underwater shell chariots, coral spears, coral swords, coral shields, coral crowns, coral helms, shell shields, shell armor, kelp rope, harpoons, tridents, and other dangerous weapons. Underwater civilizations tend to stick to an area on the ocean surface, and will abandon their area if the ocean surface touches the air above it. Buildings are based on coral and shell designs.

Common and rare enemies include small and large fish, small and large sharks, and creative fish, sharks, and killer whales with unique designs such as multiple eyes, spider legs, tentacles, fans, streaming tails, poison spikes, armor plating, shelled protection, mollusk head and body, and designs based on prehistoric sketches and fantasy art. Also, exotic designs of crustaceans, eels, squid, mollusks, anemone, starfish, stingray, coral monsters.

Large and giant enemies include sharks, whales, giant fish, giant sea crabs, giant squid, nautilus, giant anemone, and other creatures. Many deep sea creatures can be represented as giant creatures on the sea floor- a large starfish that disturbs the sand and ensnares victims, a large lantern fish that appears to sleep before trapping its prey, a large jellyfish or man 'o war that stings and wraps itself around a victim.

The sea is home to many gargantuan creatures, who rarely spawn or appear. When they do appear, they use ominous noises and music cues to indicate their presence, and often change the weather to a storm. Gargantuan sea creatures are slow and leave themselves open to many attacks, but do tremendous area damage when they strike. They can cripple and destroy ships, piers, buildings, rafts, and boats. They can toss anything in the air. Sea monsters include:

  • Giant squid
  • Gigantic squid
  • Deep squid
  • Kraken
  • Polar Kraken
  • Deep Kraken
  • Great Kraken
  • Leviathan
  • Gigantic Sea Crab
  • Sea Serpent
  • Sea Dragon
  • Giant Octopus
  • Gargantuan Turtle
  • Other: a creature that resembles Gamera, Gidora, Godzilla, Rodan, a plesiosaur, ichthyosaur, megalodon, mosasaur, Cthulhu, and other depictions of enormous underwater beasts. See Cagnazzo from FFIV, Kraken from FFI, FFIII and FFIX. See Leviathan and Ogopogo from FF series.

There are a variety of non-intelligent humanoid monsters that exist. These monsters spawn when travelling by ship, and will latch on to the side of ships and climb aboard to fight. Some monsters can jump on to the ship from the surface of the water. Surface monsters do not survive deep underwater or on land, and will die on a ship after six minutes.

Surface creatures include Sea Hags, Sea Naga, flying jellyfish, flying squid, flying octopus, sirens, water nymph, rusalka, sea spirit, sea ghost, sea demon, sea sprite, sea elemental, tempest.

Surface ships can spawn and attack under rare conditions. Ships include pirates, zombie pirates, ghost pirates, skeleton pirates, vikings, ghost vikings, skeleton vikings and zombie vikings. Ships that are not crewed by the undead may go to ports and surface towns in order to attack and raid them. Ships crewed by the undead tend to stay at sea, attacking other ships, commandeering other ships or staying at a shipwreck.

Undersea ships do not normally attack but can attack if provoked. Undersea ships can attack ships in the same way as undersea creatures can deal damage below the ship. Undersea ships can rise to the surface and pilots can use melee and spear attacks if close to a target. Pilots can also use throwing and ranged attacks when not fully submerged. Undersea craft is typically piloted by Merfolk and Coralfolk. Undersea ships cannot rise above sea level completely, and will count as beached when on land or beach, though attempts can be made to go back to sea.