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From Neverend

The ideal MMORPG must contain:

1. Skimpy clothing on girls (ie. some people bought and played Lineage 2 only based on character models).

2. Muscular men for the ladies to look at.

3. Must cater to the role players and discourage/punish anti-role playing behavior, such as l337-speak names, etc.

4. Must have vampires, allow a player to become a vampire, and allow other players to "embrace" a player into the vampire fold (market your game to fantasy-lovers, VTM-lovers, and pen and paper role players. They still play Pen and paper and still play MUD's, they will be the loyal core fan base, ensuring continued income and success.)

5. Must not have voice chat software or encourage it's use. This ruins the immersion and escapism (ie. D&D Online, the world's most awaited MMORPG destroyed by Turbine) but people who want to use it, can use third party software, should they so desire.

6. Unless skills/damage are the same across all classes, balance is impossible, make it fair, make everyone capable of winning and losing and then stop balancing and focus on content.

7. Remember that a majority of people in real life are average (and don't have a lot of money). They don't want to feel average (or poor) in a game ever.

8. Use skeleton models that allow game developers to add custom/new armor/weapons quickly.

9. Nerfs should never happen, except to NPC's. Players too powerful? Increase monster skill. Never take away anything regardless of how much "more work" it costs you.

10. Avoid "more work" by not releasing the game too early... spend time bug fixing, balancing, and listening to beta testers BEFORE release.

11. Must have whip (weapon), especially for the girls.

12. Develop game with PVP in mind. WOW has PVP and has sold more then any other MMORPG in history. Don't be afraid to commit, but if you don't get sales from the anti-pvpers, and you chose not to have PVP, your game is ruined. PVP as an afterthought has never worked for any MMORPG developer (generally breaking rule 8). Have PVP or don't; Commit to your "vision".

13. Player housing is a must.

14. The more freedom you give a player, the more/longer they will enjoy your game. Game players have enough limitations and restrictions in real life.

15. Girls will buy your game, strictly on the environment/atmosphere and the clothing/armor in it. If you have ugly clothes or bland scenery, you will turn off the female gamer.

16. Developers "vision" always gets in the way of continuous success and generally goers against the gamer's "desires"... the ideal MMORPG will cater to the players; while intelligently creating challenges and more content for continued success.

17. Does not limit skills to certain races (see rule 13)

18. Does not limit skills based on a player's one-time usually uninformed choice. Allows players to change classes, with some minor penalty (perhaps gold sink) to avoid flavor of the month switches, which won't happen because the ideal MMORPG follows rule 9.

19. Must allow armor/clothing dying.

20. Must allow players to change their looks (gold sink).

21. If a MMORPG has point-and-click movement, it sucks. Ideally a mmorpg should always be WASD movement capable.

22. Players are more ingenious then the developers or AI. Some people played Diablo for years just channel warring in B.net. Encourage creativity and ingenuity, and different gaming styles. Do not limit or punish such behavior, ever. (see rule 14)

23. If a player can do it in real life but can't in the game, it sucks and IS NOT ideal (ie. jumping, short falls, climbing subtle inclines/moutnain faces, etc.)