Models
From Neverend
With every new piece of clothing, every customized hairdo or tattoo, comes a memory requirement on the client side. The choice between what is seen any what isn't can save framerate and memory for those with less than awesome systems. Assuming some graphics are seen by everyone, some special or extra graphics can be optional in the graphics menu.
Default:
- Hair shape
- Hair color
- Eye color
- Breast size
- Physique (muscular/fat)
- Clothing
Effects (can disable in options):
- Rings
- Earrings
- Tattoos
- Capes
- Flowing capes
- Flowing hair
- Flowing trees and plants
- Weather effects
- Wind effects
- Water effects
- Object effects (flowing fountains, etc)
- Clothing effects (shininess, aura, etc)
- Misc clothing (exquisite detail)
- Anatomy effects (breast bounce, etc)
- Detailed movement (skin, muscles, bones, etc)
Detail scaling (reduces to default version):
- Custom crafts (reverts to default craft model)
- Custom clothes (reverts to default clothes model)
- Custom hair (reverts to default hair model)
- Custom tattoo (reverts to default tatoo model)
- Complex armor (reverts to plain armor)
- Complex body (reduces to regular skeleton)
- Custom furniture (reverts to default model)
- Custom signs/posters (reverts to default model)
- Custom architecture (reverts to default model)
Poly reduction (reverts to lower resolution textures and low poly model when framerate is very low and lag is high):
- Armor/Clothing
- Head/hair
- Monsters/animals
- Buildings
- Plants/trees
- Rivers/lakes
- Clouds
- Furniture
(2048x1536 -> 1920x1200 -> 1600x1200 -> 1280x1024 -> 1280x800 ->1024x768 -> 800x600 -> 640x480 -> 320x240)
(Polygons: 60k, 32k, 16k, 14k, 12k, 10k, 8k, 6k, 4k)
