Meters
From Neverend
Poison, user is poisoned as meter decreases. "Permanent" poisons do not decrease, and must be remedied by something specific.
Health, user is at average health. Exercise and food raises health. No food and little exercise decreases health. Disease will decrease health continuously, and spread to others. Very low health causes visible coughing, bending over, vomiting, and death.
Temperature, user is at average temperature. High temperature occurs around fire, fire spells, fire effects, volcanoes, and lava. Low temperature is caused by ice, snow, ice effects, blizzards, and ice water. Temperature can be altered by clothing. Extreme high or low temperature causes damage.
Food, user is at average. Food and drink increase food level. No food and drink lower food level. Extreme high food level causes weight gain. Extreme low food level causes "hunger" state.
Drunk, drunk level is low, and increases with alcohol or some spells. High drunk level causes blurred vision and wobbly movement, extreme drunk level causes vomiting and unconsciousness. Drunk level decreases with time and sleep. Drinking tolerance decreases gains in drunk level.
Arousal, user is at average arousal level. Clothes increase or decrease arousal level, as well as spells, potions, and herbs. Others respond to arousal differently.
Nudity, increases or decreases with clothing and armor.
Coolness, increases or decreases with clothing and armor.
Luck, random
