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From Neverend
Neverend is an attempt to organize an ideal MMORPG using a wiki design document structure. Entries include features from a design, programming, and art perspective. Contributors are encouraged to add features contributing to a coherent structure.
Wiki design is ideal for crossreferencing and hyperlinking of subjects in a non-linear manner. Contributors allow ideas to be focused, refined, and critiqued. The collection and expansion of theoretical features allows Neverend to be an ever-changing, ever-evolving collaborative project of ideas. Ideas that do not fit the scope of the project may be voted against.
The perfect MMORPG is an impossible goal that allows room for constant addition and refining as technology and game design evolves.
The project was named for its perpetual design state. It is not related to the single player game "NeverEnd" by Dreamcatcher/Mayhem.
Designs:
- Action
- AI
- Module
- Game balance
- Graphics
- Interface
- Card
- Challenge
- Character creation
- Class
- Roleplaying
- Tools
- Tiles
- Sandbox
- Background music
- Cache
- Doodads
- Attachment points
- Balance
- GM
- Animation
- Difficulty
- Death
- Dead room
- Dialogue
- Database
- Item
- Group
- Resources
- Server
- Aggro
- Abiogenesis
- Macro
- Cutscene
- Damage
- Combat Matrix
- Technology vs Nature
- Dungeon
- Theme
- Terrain
- Meters
- System Requirements
Systems:
- Abilities
- Checks
- City combat
- Inventory
- Item
- Combat
- Building
- Pvp
- Destruction
- Environment
- Economy
- External containers
- Avoidance
- RTS
- Auction
- Spawn
- Mercy
- Messages
- Comment
Skills:
Effects:
Data:
