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From Neverend

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Neverend is an attempt to organize an ideal MMORPG using a wiki design document structure. Entries include features from a design, programming, and art perspective. Contributors are encouraged to add features contributing to a coherent structure.

Wiki design is ideal for crossreferencing and hyperlinking of subjects in a non-linear manner. Contributors allow ideas to be focused, refined, and critiqued. The collection and expansion of theoretical features allows Neverend to be an ever-changing, ever-evolving collaborative project of ideas. Ideas that do not fit the scope of the project may be voted against.

The perfect MMORPG is an impossible goal that allows room for constant addition and refining as technology and game design evolves.

The project was named for its perpetual design state. It is not related to the single player game "NeverEnd" by Dreamcatcher/Mayhem.

Designs:

Action
AI
Module
Game balance
Graphics
Interface
Card
Challenge
Character creation
Class
Roleplaying
Tools
Tiles
Sandbox
Background music
Cache
Doodads
Attachment points
Balance
GM
Animation
Difficulty
Death
Dead room
Dialogue
Database
Item
Group
Resources
Server
Aggro
Abiogenesis
Macro
Cutscene
Damage
Combat Matrix
Technology vs Nature
Dungeon
Theme
Terrain
Meters
System Requirements

Systems:

Abilities
Checks
City combat
Inventory
Item
Combat
Building
Pvp
Destruction
Environment
Economy
External containers
Avoidance
RTS
Auction
Spawn
Mercy
Messages
Comment

Skills:

Eating
Defense
Disguise
Dual wield
Block
Mining
Baking
Archery
Polymorph
Scouting

Effects:

Blind
Flying

Data:

Beastiary
Items
Dragon
Drugs
Animals
Quest
Reagents
Sigil
Rune
Rituals
Keys
Trap
Trash
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