Items
From Neverend
| ID | Name | Type | Stats | Description |
|---|---|---|---|---|
| C0001 | Wheat | Crop |
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| C0002 | Hay | Crop |
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| C0003 | Corn | Crop | Resource: Cooking
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| C0004 | Wheat Flour | Cooking ingredient | Resource: Cooking
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| C0005 | Sugar | Cooking ingredient | Resource: Cooking
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| C0006 | Rye | Cooking ingredient | Resource: Cooking
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| C0007 | Barley | Cooking ingredient | Resource: Cooking
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| C0008 | Oat | Cooking ingredient | Resource: Cooking
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| C0009 | White Rice | Cooking ingredient | Resource: Cooking
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| C0010 | Brown Rice | Cooking ingredient | Resource: Cooking
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| C0011 | Grape | Cooking ingredient, food |
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| C0012 | Orange | Cooking ingredient, food | Resource: Cooking
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| C0013 | Apple | Cooking ingredient, food |
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| C0014 | Pear | Cooking ingredient, food |
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| C0015 | Peach | Cooking ingredient, food |
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| C0016 | Banana | Cooking ingredient, food |
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| C0017 | Plum | Cooking ingredient, food |
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| C0018 | Tomato | Cooking ingredient, food |
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| C0019 | Strawberry | Cooking ingredient, food |
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| C0020 | Radish | Cooking ingredient, food |
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| C0021 | Carrot | Cooking ingredient, food |
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| C0022 | Lettuce | Cooking ingredient, food |
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| C0023 | Celery | Cooking ingredient, food |
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| C0024 | Onion | Cooking ingredient, food |
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| C0025 | Garlic | Cooking ingredient, food |
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| C0026 | Peanut | Cooking ingredient, food |
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| C0027 | Almond | Cooking ingredient, food |
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| C0028 | Chestnut | Cooking ingredient, food |
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| C0029 | Walnut | Cooking ingredient, food |
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| C0030 | Hazel | Cooking ingredient, food |
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| C0031 | Peas | Cooking ingredient, food |
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| C0032 | Sunflower seed | Cooking ingredient, food |
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| C0033 | Mustard seed | Cooking ingredient, food |
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| C0034 | Pumpkin seed | Cooking ingredient, food |
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| C0035 | String bean | Cooking ingredient, food |
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| C0036 | Beans | Cooking ingredient, food |
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| C0037 | Ambrosia | Cooking ingredient, food |
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| C0038 | Wood (Yew) | Wood |
Resource: Construction, Woodworking
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| C0039 | Wood (Oak) | Wood |
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| C0040 | Wood (Pine) | Wood |
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| C0041 | Wood (Ash) | Wood |
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| C0042 | Wood (Cedar) | Wood |
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| C0043 | Wood (Mahogany) | Wood |
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| C0044 | Wood (Cherry) | Wood |
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| C0045 | Wood (Chestnut) | Wood |
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| C0046 | Wood (Maple) | Wood |
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| C0047 | Wood (Iron) | Wood |
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| C0048 | Wood (Elm) | Wood |
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| C0049 | Wood (Cedar) | Wood |
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| C0050 | Wood (Birch) | Wood |
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| C0051 | Geode |
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| C0052 | Crystal (Ruby) |
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| C0053 | Crystal (Emerald) |
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| C0054 | Rock | Form: 1-10 models
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| C0055 | Stone |
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| C0056 | Ore |
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| C0057 | Ingot | Resource: Smithing
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| C0058 | Nugget | Resource: Mining, Smithing
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| C0101 | Flax shirt | material: 5 flax | ||
| C0102 | Flax vest | material: 5 flax | ||
| C0103 | Fur shirt | variety: bear, tiger, lion, leopard, jaguar | ||
| C0104 | Fur vest | variety: bear, tiger, lion, leopard, jaguar | ||
| C0105 | Fur kilt | |||
| C0106 | Fur dress | |||
| C0107 | Fur mantle | |||
| C0108 | Fur gloves | |||
| C0109 | Fur slippers | |||
| C0110 | Fur earmuffs | |||
| C0111 | Fur hat | |||
| C0112 | Fur halter | |||
| C0113 | Fur bikini top | |||
| C0114 | Fur bikini bottom | |||
| C0115 | Fur leotard | |||
| C0116 | Fur coat | |||
| C0117 | Fur robe | |||
| C0118 | Cotton shirt | |||
| C0119 | Cotton undershirt | |||
| C0120 | Button shirt | |||
| C0121 | Button blouse | |||
| C0122 | Cotton bikini top | |||
| C0123 | Cotton bikini bottom | |||
| C0124 | Cotton halter | |||
| C0125 | Cotton leotard | |||
| C0126 | Cotton dress shirt | |||
| C0127 | Cotton gloves | |||
| C0128 | Cotton dress gloves | |||
| C0129 | Cotton underwear | |||
| C0130 | Cotton panties | |||
| C0131 | Cotton bra | |||
| C0132 | Cotton corset | |||
| C0133 | Cotton skirt | |||
| C0134 | Cotton short skirt | |||
| C0135 | Denim shirt | |||
| C0136 | Denim pants | |||
| C0137 | Denim vest | |||
| C0138 | Denim jacket | |||
| C0139 | Denim shorts | |||
| C0140 | Denim hat | |||
| C0141 | Denim cap | |||
| C0142 | Denim gloves | |||
| C0143 | Denim top | |||
| C0144 | Denim bottom | |||
| C0145 | Jester cap | |||
| C0146 | Sleeping cap | |||
| C0147 | Dunce cap | |||
| C0148 | Pointed hat | |||
| C0149 | Top hat | |||
| C0150 | Tricorne hat | |||
| C0151 | Tank top | |||
| C0152 | Tights | |||
| C0153 | Sweater | |||
| C0154 | Half sweater | |||
| C0155 | Half shirt | |||
| C0156 | Clogs | |||
| C0157 | Leather gloves | |||
| C0158 | Leather vest | |||
| C0159 | Leather hat | |||
| C0160 | Leather cap | |||
| C0161 | Leather coat | |||
| C0162 | Leather jacket | |||
| C0163 | Leather sash | |||
| C0164 | Leather belt | |||
| C0165 | Leather boots | |||
| C0166 | Leather shoes | |||
| C0167 | Plant skirt | |||
| C0168 | Plant shirt | |||
| C0169 | Plant bottom | |||
| C0170 | Plant top | |||
| C0171 | Feather coat | |||
| C0172 | Feather hat | |||
| C0173 | Feather top | |||
| C0174 | Feather bottom | |||
| C0175 | Feather boa | |||
| C0176 | Vine boa | |||
| C0177 | Onyx ring | |||
| C0178 | Jade ring | |||
| C0179 | Ruby ring | |||
| C0180 | Amethyst ring | |||
| C0181 | Pearl ring | |||
| C0182 | Diamond ring | |||
| C0183 | Emerald ring | |||
| C0184 | Sapphire ring | |||
| C0185 | Amber ring | |||
| C0186 | Ebon ring | |||
| C0187 | Ivory ring | |||
| C0188 | Jet ring | |||
| C0189 | Beryl ring | |||
| C0190 | Copper ring | |||
| C0191 | Silver ring | |||
| C0192 | Gold ring | |||
| C0193 | Platinum ring | |||
| C0194 | Titanium ring | |||
| C0195 | Steel ring | |||
| C0196 | Brass ring | |||
| C0197 | Electrum ring | |||
| C0198 | Tin ring | |||
| C0199 | Iron ring | |||
| C0200 | Bronze ring | |||
| C0201 | Leather ring | |||
| C0202 | Cloth ring | |||
| C0203 | Wood ring | |||
| C0204 | Bone ring | |||
| C0205 | Vine ring | |||
| C0206 | Leaf ring | |||
| C0207 | Amethyst bracelet | |||
| C0208 | Emerald bracelet | |||
| C0209 | Jade bracelet | |||
| C0210 | Ruby bracelet | |||
| C0211 | Diamond bracelet | |||
| C0212 | Pearl bracelet | |||
| C0213 | Amethyst bracer | |||
| C1001 | Bronze sword | weapon:sword | ||
| C1002 | Brass sword | weapon:sword | ||
| C1003 | Iron sword | weapon:sword | ||
| C1004 | Steel sword | weapon:sword | ||
| C1005 | Wooden sword | weapon:sword | ||
| C1006 | Katana | weapon:sword | ||
| C1007 | Rapier | weapon:sword | ||
| C1008 | Cutlass | weapon:sword | ||
| C1009 | Jian | weapon:sword | varieties: bronze, iron, steel | |
| C1010 | Taijijian | weapon:sword | ||
| C1011 | Szabla | weapon:sword | ||
| C1012 | Karabela | weapon:sword | ||
| C1013 | Mortuary Sword | weapon:sword | ||
| C1014 | Back Sword | weapon:sword | ||
| C1015 | Xiphos | weapon:sword | material: iron | |
| C1016 | Gladius | weapon:sword | material: iron | |
| C1017 | Carp's Tongue Sword | weapon:sword | material:bronze | |
| C1018 | Dao | weapon:sword | ||
| C1019 | Side Sword | weapon:sword | ||
| C1020 | Arming Sword | weapon:sword | ||
| C1021 | Knight's Sword | weapon:sword | ||
| C1022 | Baselard | weapon:sword | ||
| C1023 | Sickle Sword | weapon:sword | material: bronze | |
| C1024 | Court Sword | weapon:sword | ||
| C1025 | Dress Sword | weapon:sword | ||
| C1026 | Ida | weapon:sword | ||
| C1027 | Zhanmadao | weapon:sword | ||
| C1028 | Curtana | weapon:sword | ||
| C1029 | Sword of Mercy | weapon:sword | material:steel | A ceremonial sword. |
| C1030 | Sword of Justice | weapon:sword | material:steel | A ceremonial sword. |
| C1031 | Sword of Faith | weapon:sword | material:steel | A ceremonial sword. |
| C1032 | Sword of War | weapon:sword | material:steel | A ceremonial sword. |
| C1033 | Sword of Honor | weapon:sword | material:steel | A ceremonial sword. |
| C1034 | Decorative Sword | weapon:sword | material:steel | A sword of exquisite craftsmanship |
| C1035 | Kampilan | weapon:sword | ||
| C1036 | Macana | weapon:sword | material:wood | |
| C1037 | Macuahuitl | weapon:sword | A wooden sword with five protruding blades. | material: wood, steel |
| C1101 | Ice Sword | weapon:sword, elemental | ||
| C1102 | Frost Sword | weapon:sword, elemental | ||
| C1103 | Flame Sword | weapon:sword, elemental | ||
| C1104 | Fire Sword | weapon:sword, elemental | ||
| C1105 | Blaze Sword | weapon:sword, elemental | ||
| C1106 | Ember Sword | weapon:sword, elemental | ||
| C1107 | Lightning Sword | weapon:sword, elemental | ||
| C1108 | Wind Sword | weapon:sword, elemental | ||
| C1109 | Storm Sword | weapon:sword, elemental | ||
| C1110 | Air Sword | weapon:sword, elemental | ||
| C1111 | Tornado Sword | weapon:sword, elemental | ||
| C1112 | Water Sword | weapon:sword, elemental | ||
| C1113 | Hydro Sword | weapon:sword, elemental | ||
| C1114 | Thunder Sword | weapon:sword, elemental | ||
| C1115 | Aqua Sword | weapon:sword, elemental | ||
| C1116 | Earth Sword | weapon:sword, elemental | ||
| C1117 | Stone Sword | weapon:sword, elemental | ||
| C1118 | Blizzard Sword | weapon:sword, elemental | ||
| C1119 | Cold Sword | weapon:sword, elemental | ||
| C1120 | Snow Sword | weapon:sword, elemental | effect (visual): snow effect trails when held or swung | |
| C1121 | Pyro Sword | weapon:sword, elemental | ||
| C1122 | Terra Sword | weapon:sword, elemental | ||
| C1123 | Firebrand | weapon:sword, elemental | ||
| C1124 | Icebrand | weapon:sword, elemental | ||
| C1125 | Flamesaber | weapon:sword, elemental | ||
| C1126 | Icesaber | weapon:sword, elemental | ||
| C1127 | Flameblade | weapon:sword, elemental | ||
| C1128 | Iceblade | weapon:sword, elemental | ||
| C1129 | Frostblade | weapon:sword, elemental | ||
| C1130 | Shadow Sword | weapon:sword, elemental | ||
| C1131 | Shadowsaber | weapon:sword, elemental | ||
| C1132 | Shadowblade | weapon:sword, elemental | ||
| C1133 | Darkblade | weapon:sword, elemental | ||
| C1134 | Darksaber | weapon:sword, elemental | ||
| C1135 | Dark Sword | weapon:sword, elemental | ||
| C1136 | Light Sword | weapon:sword, elemental | ||
| C1137 | Spark Sword | weapon:sword, elemental | ||
| C1138 | Stormblade | weapon:sword, elemental | ||
| C9001 | Tarnhelm | artifact, helm | armor:head | Choose one power per day: Invisibility, Teleport 10-500 meters, Polymorph:Frog, Polymorph:Dragon, Polymorph:Doppleganger Effect: instant |
| C9002 | Gungnir | artifact, spear | weapon:spear | |
| C9003 | Draupnir | artifact, ring | accessory:ring | |
| C9004 | Mjolnir | artifact, sledgehammer | weapon:sledgehammer | |
| C9005 | Brisingamen | artifact,necklace | ||
| C9006 | Hulioshjalmr | artifact, helmet | armor:helm | Effect: Invisibility when equipped, constant effect, can be used once per day |
| C9007 | Tyrfing | artifact, sword | weapon:sword | Cursed:cannot be removed when equipped. Effect: alignment down, all factions -20 |
| C9008 | Rheingold | artifact, ring | accessory:ring | |
| C9009 | Sampo | artifact, talisman | item:talisman |
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| C9010 | Arondight | artifact, sword | weapon:sword | |
| C9011 | Caladbolg | artifact, sword | weapon:sword | |
| C9012 | Chandrahas | artifact, sword | weapon:sword | |
| C9013 | Claiomh Solais | artifact, sword | weapon:sword | |
| C9014 | Crocea Mors | artifact, sword | weapon:sword | |
| C9015 | Curtana | artifact, sword | weapon:sword | |
| C9016 | Durandal | artifact, sword | weapon:sword | |
| C9017 | Fragarach | artifact, sword | weapon:sword | |
| C9018 | Gram | artifact, sword | weapon:sword | |
| C9019 | Nothung | artifact, sword | weapon:sword | |
| C9020 | Balmung | artifact, sword | weapon:sword | |
| C9021 | Hauteclere | artifact, sword | weapon:sword | |
| C9022 | Hrunting | artifact, sword | weapon:sword | |
| C9023 | Joyeuse | artifact, sword | weapon:sword | |
| C9024 | Kusanagi | artifact, katana | weapon:sword | |
| C9025 | Tyrfing | artifact, sword | weapon:sword | |
| C9026 | Shamshir-e Zomorrodnegar | artifact, sword | weapon:sword | |
| C9027 | Galatine | artifact, sword | weapon:sword | |
| C9028 | Secace | artifact, sword | weapon:sword | |
| C9029 | Zulfikar | artifact, sword | weapon:sword | |
| C9030 | Tizona | artifact, sword | weapon:sword | |
| C9031 | Colada | artifact, sword | weapon:sword | |
| C9032 | Grus | artifact, sword | weapon:sword | |
| C9033 | Caladbolg | artifact, two-handed sword | weapon:two-handed sword | Effect (visual): leaves a chromatic arc when swung. Effect: destroys land when swung, destroys land when thrown |
| C9034 | Caledfwlch | artifact, sword | weapon:sword | |
| C9035 | Caliburnus | artifact, sword | weapon:sword | |
| C9036 | Gaebolg | artifact, spear | weapon:spear | |
| C9037 | Angel Blade | artifact, sword | weapon:sword | effect (visual): bright angelic force with white feathers |
| C9038 | Masamune | artifact, katana | weapon:katana | |
| C9039 | Murasame | artifact, katana | weapon:katana | |
| C9040 | Muramasa | artifact, katana | weapon:katana | |
| C9041 | Cornucopia | artifact, giant goat horn | giant goat horn |
Use: casts Create Food with spell power 5 (about 2 square meters of random food). |
Contents |
[edit] Notes
Items that can have several settings include items with different names or materials that use the same model but switch to a different setting when appropriate, or they can be individual items.
Elemental weapons have different types of effects:
- A regular attack counts as regular elemental damage (a sword made of ice, metal, wood)
- A regular attack counts as magic elemental damage (a flaming sword)
- A regular attack deals extra magic elemental damage (a normal sword with a lightning enchantment)
- An attack shoots a magic elemental projectile (a sword that shoots a fireball)
- An attack casts a magic elemental spell (a sword that casts lightning on a target)
- Using the weapon casts a magic elemental spell (a sword that casts lightning on a target)
Elemental weapons have different durations for their effects:
- Permanent effect, instant use
- Permanent effect, use once per day
- Effect expires after x time and leaves a normal weapon
- Effect expires after x time and weapon is destroyed (magical weapons)
- Limited number of charges, not rechargeable
- Limited number of charges, rechargeable
- Requires full charge to be used (charged by items, kills, drain health, drain mana)
Elemental weapons can have several origins:
- A normal weapon is given a magic enchantment by a spell, scroll, or other item (gives limited or temporary effects)
- A weapon is forged using magical components, runes, or gems (creates long lasting or permanent effects)
- A temporary weapon is created by a spell, scroll or other item and has a magic effect (both weapon and effect exists temporarily)
[edit] Clothes
Clothes have 1-8 different visual styles that are set after the piece of clothing is made. During tailoring, the clothing can have its style chosen, but not after. Styles allow for more conservative or revealing clothing, different textures, different materials, different colors, different levels of skill, and different details.
Dyeing is possible but either counts as one of several styles or counts as its own function with a selection of colors.
Clothing will naturally appear stretched if the player has wide hips, a fat stomach or gut, or large breasts. Stomach for males and breasts for females lead to a stretched appearance, and can be avoided by wearing looser clothing, or exercising to reduce the stomach.
A size system may be considered for small or large body types such as dwarves or ogres, or clothing may fit all sizes.
[edit] Issues
will players be able to leave items on the ground or on tables inside buildings? If so, you have a large potential for lag as each item is being accounted for (most games just leave a bad or box behind when dropping an item). With customizable models, the technical issues get even more compounded.
If you do want players to be able to display custom models in the world without having to go in a "private house" to view them, then you'll need some very efficient methods of handling framerate and lag.
One them could be treating multiple objects as one object. For example, a group of four barrels is really one "group of barrels" that can have one fourth of it removed. A bunch of food and drinks on a table is simply "food and drinks," composed of all items in that group, which are added or removed to the group and displayed on the grid location they were placed.
A person who wants to show his newly made pots and bows will have a "group of pots" and "group of bowls," even if they aren't connected. They simply have to be in the vicinity of each other, such as within 5 feet of each other. The "group" simply has its unique pots or bowls at different points and heights, such as on the floor, table, etc.
If a bowl is taken out of the group and placed 20 feet away, it is then an individual group consisting of one bowl. Or it simply isn't a group. If another bowl is brought within 5 feet of its location, it forms a group.
Now some type of ownership may need to come into play, so that a player knows his or her products from someone else's. Likewise, a thief is someone who takes other people's belongings. A vendor is somoene who transfers ownership of his items to someone else through trade, and a charitable person can transfer ownership for free.
In this way, you don't have to have the graphics card and the network itself sending individual IDs for every single individual piece of pottery. Rather, the whole group is seen as one object with a grid displaying all its unique items with their own coordinates and height (a sort of open inventory canvas), and the graphics card sees the group as one single object with various points to render and rerender as items are added or subtracted.
Besides normal objects, you might be able to apply this to groups of mobile objects. A group of enemies might be considered "one group" with 5 members on its "canvas" that move independantly and have their own individual stats. If one monster runs away far enough, it becomes an individual while the remaning monsters are still part of a group. When one in the group dies, it simply loses a member.
I'd like to know if this makes sense from a programming standpoint. Look at Black and White, and you'll see some great use of multiple different objects working as one entity, such as villagers in a town. They still have their variations and individualness, and can be individually picked up and manipulated, but they act as a group. There may be other things in the game that work similarly, such as rocks or thatch buildings.
[edit] TBA
Hunting glove, aids in bow accuracy (second glove does not give bonus). Hunting bracer, aids in bow accuracy (second bracer does not give bonus). Crude weapons are made of simple materials, low durability. High level versions have high damage with speed penalty or high speed with damage penalty. Moderate weapons use good materials. Exceptional weapons use rare materials, stylized, accurate, less durable.
