Gaming
 

Group

From Neverend

The inner circle is an individual. 2 to 6 individuals can form a party (second circle). 2 or more parties can form a group of parties, which is counted as a single army (third and fourth circle). This applies to players, NPCs, animals, and monsters. An individual is considered a unit. A party is considered a unit, but a player may leave to become an individual unit. An army is considered a unit, but a party or individual may leave to become an individual unit. Units can fight other units of different size (player vs party, army vs player, party vs army)
Two player armies are allied on the left. Two monster armies are allied on the right. On the left, an individual player and a seperate party watches, not part of either group. An individual monster is also near the armies, but is not allied with anyone.
Three armies are attacking one monster. The armies are not allied. The monster may be a gargantuan monster or powerful spellcaster.
Units are fighting without adhering to formations. They are scattered, attacking the nearest opponent.
Units are running towards each other in formation, scattering in to melee but resembling their previous formation.
As the number of units on screen is greater, abstraction occurs. Effects are reduced or eliminated. Polycount is lowered to significant levels. Animations are turned off. Player models are reduced to low-poly models that move and attack, with only basic animations showing melee, ranged, and spell attacks.