Gaming
 

GM

From Neverend

GMs are referred to in game as Watchers. Duties include maintaining order, rescuing players from glitches and terrain bugs, listening to complaints, feature requests and bug reports, judging criminals and roleplaying trials, watching city, monster and ecology systems, running cities when needed, adding monsters and challenges when needed, creating special events and daily events, and running special quests. GMs can fix out of control terrain and city changes by stopping motion in an area, removing objects and items, moving or disconnecting players, moving or removing monsters and NPCs, adding, altering and removing terrain, adding, altering and removing objects and buildings structures, placing missing monsters and NPCs from database, and placing missing objects and items from database.

All GM actions are logged, including creating items and objects, attacking, and altering terrain. GMs can alter temporary variables such as spawn rate and monster rarity. GMs can change one item to another or one monster to another. GMs can set their own stats to participate in fair combat with other players. GMs can take on the form of an NPC, player or monster and copy stats of a target. GMs can alter city laws, add or remove guards, change NPC duties, change NPC goals or wants, and change NPC job and class. GMs can equip and spell or item, add any ability or effect, and add any item to inventory. GMs can design and save personal NPCs, monsters, dungeons, cities, laws, groups, bosses, maps, terrains, caves, castles, buildings, lairs, hives, outposts, camp sites, stat and ability settings, inventory settings, quest scripts and objectives, NPC scripts and objectives, item/magic/object/enchantment effects, NPC placement, spawn points, spawn conditions, quest and event scripts, items, graphics, textures, spell effects, visual effects, camera effects, models, model movement, attack animations, and interaction animations. These settings are used for GM run quests and events, and are logged as being used for a certain quest or event.

GMs are encouraged to use these tools constructively by creating a more immersive game environment. Poor use of these tools can lead to their restriction from the GM and limiting of other GM privileges. Logging and recording systems allow the GM to show the setup and outcome of the event for further review. GMs may review and critique other events and discuss ways to use the given tools effectively.

Players and NPCs have a limited version of the GM tools when using certain items and spells, such as a shovel moving a small amount of terrain, a player destroying or building a wall, or a miner digging a tunnel. The effect on the world is limited by the tool or ability used and any skill levels used. Players and NPCs have limited effect over the terrain, but are essentially changing the landscape when digging or constructing a building.

The world itself can also edit terrain through cave ins, collapses, rivers, floods, erosion, hurricanes, earthquakes, rain, storms, and other natural events if they are enabled. Objects, items, players, monsters and NPCs have specific rules to reacting to these events, such as being tossed or moved.