Gaming
 

Eating

From Neverend

Eating is a basic skill. Low level eating is offensive. High level eating can impress others, working as charisma and diplomacy. Someone eating at a noble's banquet would do well to have high eating skill. Eating basic foods will leave eating skill low, while eating exquisitely crafted foods will increase eating skill. Eating skill can also give a bonus against poisoning and drunkenness. Related skills are alcohol tolerance and raw meat tolerance.

The process of eating includes using available ingredients, using available tools, using an appropriate animation for the setting, and using appropriate manners based on skill. Available ingredients include a single item, items on a place setting where the person is sitting, the middle of the table or buffet, a counter, or a bar. Items in inventory can be eaten while sitting or standing. If the item is somehow removed or destroyed, the process is canceled and fails, such as a person destroying an apple tree during an attempt to pick and eat an apple.

The eating process continues with available tools, including utensils, platters, plates, cups, napkins, condiments, spreads, dips, dressings, spices, side dishes, and anything that can be used with the eating skill with the appropriate food. This is determined by a recipe that specifies certain items if they exist. The recipe for using bread with butter requires bread, butter, and a knife, and this will not take place if the items are not present. The recipe for using food on a plate with utensils requires food on a plate with utensils. The recipe for eating at a buffet requires moving to different dishes and returning with food on a plate, and the recipe for a banquet requires dishes to be passed around and put on a plate. If these items are not available, the person eating uses an alternate animation for eating, such as sipping soup, or picking up pieces with fingers. Some food is eaten by hand, and some food needs no plate or utensils.

Furniture is also an ingredient in the eating process, based on available furniture including tables, chairs, stools, benches, walls, trees, and the floor or ground. If someone is eating and their furniture is occupied, moved or destroyed they will then stand eating, sit eating, or lean on something and continue eating. Someone can eat standing with a plate and utensils, or a bowl of soup.

Eating skill shows different types of animation for eating, meant to convey different levels of manners. Low level eaters will slurp, belch, eat with their mouths open, use their fingers more, lick their fingers and wipe their hands on mouth and legs, make loud chewing and drinking noises, grunt, tear meat more visibly, spit, cough, clear phlegm, fart, scratch, exaggerate reaching, grasping, eating, drinking, chewing.

Higher skill will show more reserved animations for picking utensils, eating without noise, without excess movement. A banquet can clearly show eating skill by having low skill eaters slurp and eat like an animal, while high skill eaters can eat more reservedly and offend less.

The eating process can be considered a temporary container for items, as items cannot be picked up when in use, but are stored invisibly, until the process is complete. Small foods such as apples or pastries have small completion times and are simple, while advanced foods can store many items and use furniture, place settings, table tops, multiple dishes, and other items, sharing them among processes.

Food is reduced in increments, from its maximum value to zero, and side dishes are used to fill up more people without using all the main food at once. Condiments also reduce gradually and are used if available.

Interrupted or canceled eating will leave an item behind for simple items such as apples leaving apple cores, or leave an eating process behind which can be resumed, or be resumed by someone else illegally or with permission. The eating process is resumes until completion.

Canceled eating processes will remain active for a short time until being discarded. Discarded and completed eating processes leave behind waste, and tool items in eating. Forks, spoons and plates are placed in the eating process during eating, but are released when completed.

Trash takes time before it starts to attract pests. Canceled eating processes show half eaten food by itself or on a plate, and if left for a while, will turn into a trash item, destroying its contained items. A food item that is not in an eating process can still turn to rotten food. Trash and rotten food attracts rats, flies, roaches and peasants. Trash can be taken and disposed of by waiters, maids, servants, slaves, minions, familiars, spirits, golems, automatons or spells. Animals can eat food items, and can complete food processes, such as a dog completing a half eaten meal, though only the mouth is used, with no tools or side dishes. Animals can eat thrown items by having the item thrown at an animal, with the animal using a catching animation, destroying the item and having an eating animation.

Poisoning is action that poisons food as an item or during the eating process. If noticed, the food is labeled as poisoned, and the process is canceled and labeled as poisoned. If the poisoning is not noticed, the food or eating process has a poison attribute and poison strength. Poisoning will anger people if noticed, causing aggression and legal action, as witnesses will call for guards to apprehend the poisoner. Eating poisoned food will cause witnesses to alert a cleric or medic if the poison is successful. Someone with enough poison resistance will ignore the effect of poison, leaving it unannounced.

Poisoning food and casting spells on food require sleight of hand to avoid notice. One can sit at a table and use sleight of hand to poison someone's food or cast a poison spell on it without being noticed, otherwise it becomes an obvious action.

Contents

[edit] Eating magic

  • Raise or lower eating skill when eating
  • Raise or lower fullness level from eating
  • Poison food
  • Sick reaction to food
  • Increase or decrease hunger

[edit] Eating tools

  • Fork
  • Spoon
  • Knife
  • Butter knife
  • Ladle
  • Spork
  • Plate
  • Platter
  • Tongs
  • Knork
  • Splayd
  • Chopsticks
  • Bowl
  • Fondue
  • Buffet
  • Table top
  • Tray
  • Cup
  • Glass
  • Goblet
  • Grail
  • Pitcher
  • Flask
  • Flagon

[edit] Side dishes

Side dishes may have the same name as their original ingredient or raw material, but are considered a different item, since they are used by a container, such as a plate of butter or a glass of wine. When the food is exhausted, the item reverts to its base tool such as a plate or cup.

  • Butter (plate)
  • Sliced bread (plate)
  • Salsa (bowl)
  • Syrup (bottle)
  • Cheese dip (plate)
  • Dressing (bottle)
  • Vinegar (bottle)
  • Salt (shaker)
  • Pepper (shaker)
  • Sugar (plate)
  • Meat sauce (plate)
  • Mustard (plate)
  • Red peppers (plate)
  • Green peppers (plate)
  • Grape jam (plate)
  • Apple sauce (plate)
  • Avocado dip (plate)
  • Onion dip (plate)
  • Tomato sauce (plate)
  • Olive oil (plate)
  • Horseradish (plate)
  • Soy sauce (plate)
  • Ginger (plate)
  • Eggs (plate)
  • Toast (plate)
  • Salad (plate)
  • Spiced cabbage (plate)
  • Beer (glass)
  • Water (glass)
  • Wine (glass)
  • Brandy (glass)
  • Mead (glass)
  • Water (cup)



[edit] Actions that one may do while eating

She sat on the bar stool, sipping her martini.

He sat on the bar stool, chugging a mug of mead.

He sat at the table, eating steak and drinking wine.

She sat at the table, sipping coffee.

She leaned against the counter, and smoked a cigarette.

He sat on a bench, and drank soda.

He sat against a wall, and drank a liqour bottle.

He sat on a log, and cooked raw meat on the campfire.

He sat on the ground, and cooked marshmallows on the campfire.

He sat at the table, and tossed meat to a stray dog.

He crouched down and sipped sake.

He leaned against a wall and ate a sandwich.

She sat against a tree and ate a sandwich.

She stood and smoked with a cigarette holder.


[edit] Drugs

Drugs can be represented in any manner of visual effects, such as blurred vision, distortion, 3D distortion, color distortion, and post-filter effects. They can have physical effects such as drowsiness, unconsciousness, or itchiness.

Drugs and drug paraphenelia include hookas, cigarettes, pipes, needles, pills, patches, and implants.

Class 1 drugs include tobacco and alcohol, and are accepted in most towns, but not some very strict or religious towns.

Class 2 drugs are medical drugs, and are used to treat conditions temporarily, suppress disease, suppress poison, or suppress radiation. They may have beneficial effects. Medical drugs are often addictive, or require larger doses once resistance has been established. This makes medicine lucrative for doctors and crafters.

Class 3 drugs are hard recreational drugs, considered contraband in most cities. They cause visual effects and severe negative side effects in most cases, such as addiction. They may help with dreams and out of body experience, but their side effects make them riskier than doing it naturally.

Herbs are a fourth type of drug/medicine, which are considered food. These include any leaves, plants, bark, fungi, moss, seed, nut, or spice that can be eaten raw or used in a recipe. They may have slight beneficial effects, but are mostly used in normal food recipes.