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Currency

From Neverend

Multiple forms of currency allow for different exchange rates, and if hyperinflation occurs, a more stable currency can be used. Currency may have exchange value for other currency and items but no intrinsic value, or it may have intrinsic value which means it can be converted to base materials, or has a practical use such as giving mana or being used as a spell reagent.

Monster currency is found on monsters and is meant to limit the rate of inflation by not giving standard player currency such as gold coins, but instead, a goblin carries goblin currency, a vampire carries vampire currency, etc. Monsters may accept these coins as bribes, payments, quest items, and at monster owned shops if player affinity is high enough.

Player currency can take the form of a standard item, where a normal item is designated as official currency, such as gold bars, stacks of wheat, barrels of beer, etc. This is more typical in barter communities, or when inflation destroyed the value of currency.

Player currency can also be a custom currency existing as a note or coin. This currency has a name, insignia, and base material designated by the city it comes from, and can only be created by those authorized by the city under the job "mint." This currency can take materials such as paper, papyus, flax, obsidian, glass, copper, bronze, gold, zinc, platinum, titanium, ruby, quartz, emerald, diamond, sapphire, opal, seashell, dragon scale, dragon tooth, wood, stone, rock, etc. Currency is "crafted" and then hoarded or distributed to the city. Cities can choose to recognize other player currencies as acceptable for payment, or require they be exchanged at a money counter using a city specified exchange rate. Currencies can be obsolete with the destruction and disbanding of cities. Currencies can also become worthless through over producing, making poorly managed town economies less attractive. Cities are encouraged to provide goods and services to act as money sinks by creating entertainment for citizens.

NPCs associate their currency with the currency of the city they are citizens of. Non-citizen NPCs carry monster currency such as nomadic coins. Cities have currency stored in hoards or banks, which count as money storage rooms. Cities designate how much money is distributed to NPCs to run their business, specifying which types of business receive how much per day in allowance. This makes NPCs carry real currency instead of generating it themselves. NPCs will stock currency in their own storage rooms with guards or in banks. NPCs will close for the day if they lack items to sell, and if out of currency they will refuse to buy items from players. NPCs can have currency donated by players, donated by the city, or given by banks. NPCs can acquire currency from stealing, killing, looting or taking loose currency on the ground if they are criminal businesses. NPCs will request that non-standard currency be exchanged at a money counter.


[edit] Monster currency

ID Name Type Stats Description
Nomad coin Coin
Bandit coin Coin
Vampire coin Coin
Dragon coin Coin
Mage coin Coin
Necropolis coin Coin
Thieves' coin Coin
Undersea coin Coin
Troll coin Coin
Faerie coin Coin
Warlock coin Coin
Kobold coin Coin