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Creatures
Micro creatures
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If there is a giant something, such as a giant rat, or a giant bee, or a giant spider, wouldn't there be a normal sized version to base the "giant" name off of? Otherwise, things would just be called their normal name, like Eagles in LOTR.
Have you ever read game dialogue that describes something the character interacts with, but you never see in the game, or makes a figure of speech based off something that you personally can't see? If somoene mentions running at a snail's pace, there are obviously snails... somewhere. Either they are huge monstrous snails of doom, or just regular snails that no one sees due to some extra effort involved in putting them there. And, when your entire existence is based on hitting things with a stick, what good would something so small and tiny do you?
Creatures that are too small to be considered monsters are represented as effects. Think of Sim City, where a street with "busy" traffic is represented by a rotating car graffic. Kill the street, and the cars are gone. The invidiual pieces don't have their own ID or location or anything, they're simply an effect on top of an object that the effect is normally on. But the effect itself can be interacted with.
Ants: Crawl on trees, tables, and leftover food.
Flies: Fly around corpses, trash, decaying items, and leftover food.
Maggot: Crawls on corpses and rotting meat.
Bees: Fly around flowers and hives.
Rats: Crawl on dirty floors, dirty streets, and around trash.
Dirt: Collects on streets, floors.
Dust: Collects on furniture, books.
Cobwebs: Collects on furniture, walls, books.
Spiders: Crawls on surfaces when cobwebs are present.
Roaches: Crawls on floors when dust or leftover food is present.
Grasshopper: Hops in tall grass.
Butterfly: Flies around flowers
Moth: Flies around lanterns at night
Small Fish: Swims in river, ponds, streams, lakes, ocean.
Scorpion: Crawls on desert and canyon terrain.
Frog: Hops in ponds and rivers.
Wisp: Flies in forests at night.
There are several ways to affect creature effects. Attacking or damaging the object will destroy the effect, especially fire.
Using a collection device such as an insect net, jar, or bottle will give you a "bottle of x," where x is the name of the effect with n quantity in the bottle. A fishing rod or net near a small fish effect will probably catch fish.
Someone with enough dexterity can try to "use" the effect, catching one, smashing one, or stomping on one depending on the effect.
Some effects will scatter or disperse for a while when walked near, such as rats or roaches.
Some effects will actually stop being an effect, and turn into a monster. Attacking a bee effect or a bee hive will create a "bee swarm" that will attack as a cloud of bees. The bees are now a creature, not an effect. The same occurs with many aggressive insects that inhabit swamps, tombs, canyons, deserts, and more dangerous areas.
Some spells will make use of appropriate effects in a certain radius. A control insect spell will turn nearby insect effects in a swarm. A tame or calm spell on an effect might cause it to fly around the caster's body, such as a butterfly.