Climbing
From Neverend
Climbing is done with several tools.
Hands: For those profficient in climbing. Often assisted with climbing or spiked gloves.
Grappling hook: Must be successfully thrown over the top corner of a wall. The player still needs enough climbing skill to make it to the top. The rope will break under some conditions.
Ladder: The ladder is a hypotenuse attached to an invisible triangle. It allows reaching high surfaces to be reached.
Magic: If you prefer not to climb, you may be able to levitate. Or, become a climbing animal that can climb for you. Or a flying animal.
What can be climbed?
Walls (barriers, gaurd walls, city walls) External building walls Ladders Ropes
Trees can be climbed, but hope there's a branch you can support yourself on. You might be more comfortable turning into a squirrel first.
There is a certain bit of code that is applied to surfaces that allow them to be climbed. That is how the engine (and in fact most game engines) works.
This will generally be added to certain walls, ropes, certain trees and ladders.
Certain characters in the game itself are able to walk on walls like a fly. This ability is one that certain demons can gain, vampires and even mechanoids.
I have not determined yet if I want to have two extra levels of walls (for example, metallic walls would be a skill only vampires and some demons can have while stone walls or wood walls would be climbable by those creatures and also cat people, for example..)
Anyways. The way the code would work is that the flag that tells a wall or surface to be climbable would be duplicated (once or possibly twice) with only certain characters or characters using a "wall climbing spell" being able to actually "walk" on that wall.
It adds another element to combat and gameplay by having that ability.
