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Class

From Neverend

Classes define what role a player or NPC has, based on their current stats and skills. Classes are not to be confused with jobs.

Traditional classes that are categorized as jobs include: Bard, Priest, Knight, Soldier, Guard, Jester, Tinkerer, Hunter

Contents

[edit] Melee

[edit] Strength based

  • Fighter: Relies on standard melee weapons
  • Berserker: Relies on strong but easy to dodge attacks, heavy weapons, and axe throwing
  • Lancer: Relies on polearm attacks, moderate in polearm throwing

[edit] Hand to hand

  • Monk: Relies on martial arts, hand weapons, and staves
  • Brawler: Relies on grappling and standard fighting

[edit] Speed based

  • Thief: low attack, high speed
  • Rogue: Moderate attack, moderate damage
  • Assassin: Relies on critical strikes and poison
  • Duelist: Relies on fencing weaponry


[edit] Ranged

  • Archer: Ranged specialty
  • Ranger: Melee and ranged, survival skills
  • Sniper: Ranged specialty and assassin skills
  • Dancer: Throwing specialty


[edit] Magic

  • Druid: relies on nature and animals
  • Bard: relies on singing and instruments
  • Warlock: Relies on dark magic and minions
  • Necromancer: Relies on death rituals, corpses and undead
  • Illusionist: Relies on visual tricks and teleportation
  • Geomancer: Focus on earth based magic and environment
  • Chronomancer: Relies on speed and slow magic
  • Archmage: Focus on specific powerful spells
  • Sage: Focus on all magic classes with less power
  • Psionic

[edit] Hybrid

  • Mage Knight: Mage and fighter
  • Mage Blade: Mage and thief
  • Fighter Thief: Fighter and thief
  • Shadow Blade: Shadow magic and thief/assassin
  • Shadow Dancer: Dancer with shadow magic and thief/assassin skills