Class
From Neverend
Classes define what role a player or NPC has, based on their current stats and skills. Classes are not to be confused with jobs.
Traditional classes that are categorized as jobs include: Bard, Priest, Knight, Soldier, Guard, Jester, Tinkerer, Hunter
Contents |
[edit] Melee
[edit] Strength based
- Fighter: Relies on standard melee weapons
- Berserker: Relies on strong but easy to dodge attacks, heavy weapons, and axe throwing
- Lancer: Relies on polearm attacks, moderate in polearm throwing
[edit] Hand to hand
- Monk: Relies on martial arts, hand weapons, and staves
- Brawler: Relies on grappling and standard fighting
[edit] Speed based
- Thief: low attack, high speed
- Rogue: Moderate attack, moderate damage
- Assassin: Relies on critical strikes and poison
- Duelist: Relies on fencing weaponry
[edit] Ranged
- Archer: Ranged specialty
- Ranger: Melee and ranged, survival skills
- Sniper: Ranged specialty and assassin skills
- Dancer: Throwing specialty
[edit] Magic
- Druid: relies on nature and animals
- Bard: relies on singing and instruments
- Warlock: Relies on dark magic and minions
- Necromancer: Relies on death rituals, corpses and undead
- Illusionist: Relies on visual tricks and teleportation
- Geomancer: Focus on earth based magic and environment
- Chronomancer: Relies on speed and slow magic
- Archmage: Focus on specific powerful spells
- Sage: Focus on all magic classes with less power
- Psionic
[edit] Hybrid
- Mage Knight: Mage and fighter
- Mage Blade: Mage and thief
- Fighter Thief: Fighter and thief
- Shadow Blade: Shadow magic and thief/assassin
- Shadow Dancer: Dancer with shadow magic and thief/assassin skills
