Avoidance
From Neverend
Monsters can be avoided by a number of situations that rely on trapping or restraining a monster, stunning a monster, leaving a monster open to attack, severely injuring a monster, or killing a monster. This includes bosses, which may be stunned and trapped with sufficient skill.
Large monsters are prone to foot stabbing and leg attacks. The may be tripped and trapped by ropes, pits, pit traps, logs, briars, spike traps, animal traps, and magic traps. They may be slowed down by mud, quick sand, swamps, lakes, and rivers. They will have severe damage and death from lava, drowning, building and dungeon collapse. Monsters must be specifically immune or strong against lava or drowning to avoid these effects.
Monsters may be stunned by projectiles, being tossed, and explosions. They may be magically stunned, slowed, stopped, petrified, frozen, entangled, and psychically slowed down.
Large monsters have specific areas for head, back, legs, arms, fists, feet, shoulders, chest and stomach. Monsters can be brought down by foot and leg attacks, knocked down on to back or side, brought down by nets, or go down from projectiles. Monsters can be attacked and killed when on back and side, and will struggle to attack and get up.
Anatomy based attacks include magically assisted jumping or teleporting to attack the head, chest or back. Some attacks may specifically be used for distraction, blindness, stun, confusion, or slowing down a monster.
Group attacks include spells cast by a number of casters or used by a number of items, creating a powerful effect that may severely injure, kill, trap, transform, or banish the monster.
Monsters may have specific weak points that can be attacked to destroy the monster, such as a controlling crystal or orb, a mage or summoner, a statue or other object. Dungeons may have specific objects that can be activated to destroy, injure, or trap a monster.
Taming, control spells and psionics can be used to control a monster until it breaks free. Restraints and magical bonds can be used until broken.
