Gaming
 

Attachment points

From Neverend

Attachment points are invisible points that are used for more interaction. Attachment points usually rely on anatomy (head, torso, leg 1, leg 2, arm 1, arm 2, weapon, shield), or a specified part of a model or texture.

  • Wall attachment: A sign, flag, banner, tapestry, display, mount, plaque, note, message, painting, bulletin board, or other wall item is placed on a wall, until being removed, or until the wall is destroyed.
  • Combat: Attacks are intended to hit a target with the appearance of physically hitting, blocking, evading, deflecting, or parrying.
  • Grappling: A series of restraining moves require use of arms, legs, head, and torso in the right position to demonstrate a successful hold, choke, restraint, snap, release or escape.
  • Dancing: Arms, legs and torso are taken into account to replicate dance styles, attaching players to each other until stopping or interrupting the dance.
  • Playing: Using a ball on a tamed animal has the animal chase after it and attach to its mouth. Petting requires a hand attached to the head briefly.
  • Restraining: Handcuffs, bonds, ropes, chains, leashes, noose, tentacles, nets, traps, and other restraints will attach the target in place, attach a limb to another limb and disable use of those limbs, attach the item to a target, attach the target to another object such as a post or beam, or attach the target to another player, NPC or monster. Tentacle based monsters, spells and effects also use attachment points. Players can leave restraints by slipping out with a dexterity check, breaking free with a strength check, being freed, or having an attack collide with the restraining item such as a fire or slashing attack on a rope.
  • Mounts: Mounted creatures have riders attached to their back until the rider dismounts or is thrown off.
  • Tables: Items placed on tables are attached to tables until the table is destroyed or tipped over.