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Animals

Common animals:

Wolf Squirrel Snake Serpent

Horse Deer Goat Sheep Cow Bull Boar Pig

Raven Eagle Chicken Rooster Hawk

Uncommon animals:

Dragon Hatchling Dragon (young) Dragon (adult) Dragon (large) Dragon (Elder) Sea serpent Greater sea serpent

Unique animals (only 1 of each exists. They can be many times larger than normal animals, have a unique model and texture, a particular location and behavior, and many unique attacks and abilities):

Wolves: Fenrisulfr Hati Skoll Geri Freki

Hell hound: Garm

Rooster: Gullinkambi Vidofnir

Sea Serpent: Jormungand (perhaps too large to ever fight)

Goat: Tanngrisnir Tanngnjóstr Heidrun

Boar: Sahrimnir/Særimne Hildisvini Gullinbursti Slidhrugtanni

Horse: Svadilfari Skinfaxi Hrimfaxi Gulltopp

Horse (eight-legged): Sleipnir Grani

Squirrel: Ratatosk

Dragon: Nidhogg (or, a monster) Lindorm (or, a lizard creature) Fafnir Regin

Serpent: Nidhogg Serpents

Raven: Munin Hugin

Cow: Audumla/Audhumla

Deer: East Wind West Wind North Wind South Wind

Hawk: Vedrfolnir

Other: Grendel

Animal hybridsEdit

A friendly, edible creature
IhavenolifeAdded by Ihavenolife


Some animals are designed as a hybrid of two species, or as one species and a plant. This creature has the behavior and abilities of both, such as a bird and mammal hybrid climbing trees, prowling and using clawed attacks while also flying and spending time on peaks and high areas. Plant and animal hybrids react as plants with the intelligence of animals, and have the vulnerabilities of plants. Valuable plant material is dropped, used in weaving, alchemy, cooking, chemistry, and spells. Animals should have a unique and functional design rather than looking simply like a cross between two species. They should somehow look natural and adapted to their surroundings.

Mammal-bird Mammal-reptile Mammal-amphibian Mammal-plant Mammal-fish Bird-reptile Bird-plant Bird-amphibian Bird-fish Reptile-Amphibian Reptile-plant Reptile-Fish

Aggression level: Wild dogs and wolves scavenge food around territory, do not attack unless provoked, hunt smaller animals, eat trash. Easy to train. May wander into other territories to scavenge.

  • 1: Does not react when attacked
  • 2: Runs when attacked
  • 3: Attacks when attacked
  • 4: Calls allies when attacked

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