Gaming
 

Adult

From Neverend

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[edit] Willpower

Nothing can really let a person decide when sex is going to affect them, and what will affect them. However, they probably have strong preferences between different types of sex. A non homosexual player, for example, would hate to be forced into homosexual sex. A player may or may not want to have sex with animals or monsters. The sexual preferences of a player make it harder for that type of act to be performed, as the player will resist more. This is known as willpower.

The player chooses the following preferences on a scale of 1 to 5, 1 being strongly for and 5 being strongly against:

Sex with males Sex with females Sex with transexuals Sex with animals Sex with monsters Non-consensual sex

Now, when a player is involved in a sexual encounter with any type of player or creature, the player can resist. Resistance is based on willpower. If a player strongly dislikes one form of sex, their willpower to resist it is much greater. If it isn't strongly disliked (a 1 or 2 for that category) then resistance is minimal.

In this way, players are more likely to get out of an unpleasant situation. A girl can evade tentacles and non-consensual sex with males, but have little resistance against females.

Further, normal resistance skills can be worked on. These include mental resistance, strength resistance, agile resistance, slip out of ropes, break bonds, or use social skills to argue, threaten, bargain, or convince the encounter to end.

This allows players to have a chance of escape when encountering monsters and other players, rather than submitting to 100% rape all of the time. Players who have a strong aversion to homosexual encounters will be able to avoid homosexual encounters more often, and players who have an aversion to non-consensual sex will have a better ability to avoid it.

Of course, a stronger player or creature may be able to lower their willpower based on skills such as mental manipulation, social manipulation, bondage, threats, magic, etc. In this way, the situation becomes a battle of wills.

say a character is trying to hunt down a female vampire NPC, and finds her in town, inside a chapel at night. She has high charisma and beauty, and is wearing makeup, perfume, clothing, and magic that increases this even more. This lowers the players will as he becomes mesmerised by her. She seductively comes close to him, just enough, and his arousal increases while his will lowers. She keeps talking, and his only dialogue responses are submissive due to his trancelike fascination with her. She keeps teasing him, and the whole time his low willpower has a small chance of getting high enough to break out of it, where he can decide on a move or a normal dialogue response, but in this case his will stays too low to go to that level. She unbuttons his shirt and says she'll make him into a vampire slave. His willpower keeps rolling to see if he can make any moves yet. He's lucky enough to fight back for one turn and touches her breast.

Her arousal goes up slightly, and her will goes down slightly, giving him the upper hand. He uses the mouse or direction pad to move his hand around, moving in circles on her chest, pressing a button to squeeze slightly, then harder, and moves his hand to her blouse where he presses a button to grab on the edge of her clothing, and pulls down. Her will rolls higher for one turn, and he gets interrupted. She claws him with her nails, and his will is reduced. She makes a low growling noise, and grabs him harder with her fingernails. Since her arousal is still going up, her willpower is at a medium level, and he can roll past it easier. He gains control again, and moves his hand around her chest, then further until it goes around her back, and he brings his hand down lower and to the front. Her arousal goes way up, lowering her will, and making it harder for her to break out of the situation. He keeps rubbing, then stops.

Since her arousal level was already high, she pants and can't control herself. He grabs on to her breasts with both hands, and presses hard on the button to squeeze tighty, then presses again softer to give a gentle squeeze. He keeps rubbing her chest in circles, and his arousal level lowers his will to about the same level as hers, so either one has a chance of gaining control for that turn. She gains control, and keeps playing with him until his arousal level is at its max, and stays there until he orgasms. This causes his will to drop down, and she wins the encounter, bites deep into his neck, and... well, that's it for him.

In player vs player sex, a player with a higher level of will can be aroused without dropping will too low. Will may still drop, but the player usually won't lose control, or might for only a couple turns. A highly skilled female with bonuses from clothing and enchantments can start on a player who is less experienced, and effectively control most of the scene herself since he can rarely do anything. Now, even though his will is too low to create actions himself, he can still do "counter movement" to whatever she does. If she places his head between her legs, he can try to pull his head back, but she'll probably push it forward anyway. If she's rubbing his dick or has her lips on it, he can try to resist by moving away, which won't do much besides raise his arousal level even more. His will can go up slightly for trying to resist, but since he can't overcome the situation, it doesn't help.

She presses a button that means "change body position" and presses down, which makes her push him down to the ground. She moves on top, hits a button, and is now riding on top, using the direction keys to control movement and momentum. She presses back and forth on the arrow keys, or moves her mouse back and forth, and her character moves as fast as the controls. She keeps going, and his arousal level is high enough that he almost reaches orgasm, but she presses a button to disengage. He's extremely turned on and has precum, but can't do anything now that she's stopped moving. She presses the "move own body" button and moves herself down, sliding her breasts over his dick She presses "engage" and locks on to his dick, moving back and forth while his dick stays between her chest. She keeps moving, and his will is so low there's no way he can get out of this. She disengages, and moves down lower so her mouth is at his crotch. She engages, and slides his dick into her mouth, then moves back and forth.

She stops, and waits. Since she isn't doing anything, his arousal slowly lowers and his willpower slowly rises. But before it's high enough for him to have a chance at making a move, she gets on top of him and starts riding him as fast as she can, and his movements in an attempt to break free only arouses him more, making his arousal level shoot way up, until it's at max and he's forced to orgasm. Now she's won the scenario, which might have come from asking him to join her party, by a temporary servant, give a gift or some money, help with a quest, or some other condition. Or maybe she just wanted to play with him.

Since he was inexperienced, his will never rolled high enough to where he could make his own actions. If two players who were both experienced started it, they would have willpower at about the same level, and could make moves and counter moves each turn, forcing one person to be on top, breaking out of it and forcing the other person to be on the bottom, breaking out of it and forcing the other person to perform oral sex, breaking out of it and grabbing the other person's breasts until she can't move, or bending her over and using his fingers, or going from behind, or making her move to her knees, etc.

If one of them loses too much will and can no longer get lucky enough to make decisions, then they can try to break free by moving against the person, but this usually just creates more arousal. For example, a girl is giving a guy head, and he manages to break free. His arousal is already up, but his will is still low, so he can't do anything but stand there and pant. If his arousal lowered and his will raised then he could do something, but she continues to give him a blow job, so he's trapped.

Say in real life, if someone were to attempt to overpower me, I would attempt to fight it. Perhaps I would succeed, perhaps not. Several factors in real life would direct the outcome of such an event. DOes the agressor have a weapon? Are they stronger than myself? Are they charming enough to make me think I want it as much as they do? Do I find them irresistable? Do I want to give in?

Thing is, it isn't RL we are talking about. In a virtual environment, where we would not so much have to worry of consequential factors, we would be more inclined to accept such incidences, and these situations could become quite erotic in certain scenarios, depending on the preferences of the "player". Inhibitions are masked in a gaming environment, and we can fully act out or fantasies, and deep seeded eroticism, things that we wouldnt dare risk in RL... and that should be an important factor, as, most who will come here, will want to well, live here so to speak.

So that being said, (yes there is a point, lol) the preference settings and will power scenario fits well with this aspect, as say a woman who would be rather turned on by the act of being raped by a vampire for example, could set her preference high in that aspect in that she really would have less will power in this situation should the encounter arise. That combined with the properties of this character (ie, are they charming? good smelling? sexy?) would factor in to the overall success of said rape. If the criteria combined with the will power of the "victim" are at a certain level, the rape could ensue, or in the opposite scenario, say the antagonist is not deemed attractive by a set of standards (could be broad, or narrowed by each users tastes either way could work) and the "victim" has a high dislike for the proposed encounter, they could have a higher chance to break free, or decline the event. However, there would also have to be a chance of not being able to escape, which could be determined by a sort of strength check I suppose, and the result of that check would determine the success of the escape attempt. WHereas the first victim, who is completely captivated by her aggressor, and turned on by the scenario itself would be puddy in the hands of the agressor.

Now this does bring up a "Is a rape really a rape if the victim is willing?" question... In my opinion, yes it could still be considered as such. THis is, after all, to be a land of fantasy, who says any set of standards from the real world should be in place? And afterall, the victim wasn't necessarily seeking the event to occur, but just, could be said to have been "under the aggressors spell" so to speak. SHe had no choice but to like it. .

So in order for such a system to be in place there would need to be several variables to average whether the event indeed did take place.

Overall, I think it sounds like a good system, however, ultimately the decision to be made is whether the code is desired to be written in order for such a system to be in place.

To sum it all up, this feature would add a hint of realism, yet still make it feasible to keep the fantasy alive, and I think it would work quite well in practice.

Using the Vampire as an example, they are known for their seductive powers, basically robbing their victims of free will for the most part. So the scenario described is very plausible. I think tho that the different races should have a variety of their range of being capable to do this.


[edit] Servitude

This idea is meant to deal with powerful players who may prey on weaker players in PVP. As some games have high level players easily hunt low level players, perhaps there could be incentive to not kill weaker players, but instead have them pledge their lives to the player.

For example, a vampire female is hunting males in a town, and sees a low level player. She confronts him with a binding spell, and has the choice of killing him, "turning" him, or asking him to pledge servitude. The last two options both amount to the same thing, either he submits to her as a vampire, or he submits to her as a human and gets to keep his life (for now).

Several items can help restrain people and prevent them from running away. These includes leather bonds, rope bonds, manacles, hand cuffs, chains, etc. They can restrain hands (prevent attack), restrain feet (prevent running), or restrain neck (cannot move past certain radius of player).

Servants will have some marking or insignia that tells others they belong to a certain player. Servants might be asked to to hunt wilflife, protect from monsters, heal, cast spells, craft, have sex, etc.

The servant can try to break free and run away at times, but can be killed normally. A controlling master might have means to prevent a weak player from dying, such as using protective skills or spells to cover the player from damage. The master might gain some benefit from killed monsters or for training servants.

When servants log on, they log on next to the master if they were restrained by the neck. if they were left in a dungeon or cell, they can call the master and ask for help. Otherwise, they have freedom to roam but are still under the master's insignia, and the master can track servants on a sort of radar.

Masters can have masters, leading to a hierarchy or rank structure (serf, vassal, knight, king, etc).

Other forms of restraint are used for different situations. If a town focuses on justice, it will use guards to handcuff players and lead them to jail. The player can try to grapple out of the handcuffs, but must have high skill to do so.

The player is lead to jail and must spend some time in a cell, unless they can plead their way out or submit to the town by working as a guard, trash picker, vendor, priest, etc.

Intelligent monsters often restrain players and hold them prisoner. In this case, the player must be rescued by another player who can set them free. The imprisoned player has several means to contact others.

Non-intelligent monsters will use restraint as a form of attack and/or sex, by binding the player with roots, arms, etc. The player can try to use a grapple/slip through skill to escape, try to use strength, or be rescued by another player. Otherwise, he will continue to be attacked by the monster.

keep in mind of coruse that only certain types of servants will be able to awaken next to their master.. some wil;l awaken in the masters quarters of course..

i can see whoel battles and wars fought between chains of masters/slave/masters/slaves..

the hard part is modifyign this game logic to fit the "real world" or "fantasy world" logic.. as opposed to how it is in normal game design where "Real/fantasy world" is modified to fit into the game..

[edit] Fetish

If you are a slave, and your owner enjoys every fetish(aside from kids, since that is just wrong), then they could have the option to make them possible to use, such as targeting the slave and typing a command such as /limitless or something and that will give the slave an option to either accept or reject it. Also, other slaves under the same owner should be able to use the same command ond other slaves under the same owner so they can enjoy those more extreme fetishes with each other if they are into such things.

For example, playing as a female character and walking through a long busy street might bring thoughts of other male characters approaching the female character, making her get on her knees, and have sex with every guy in the city until she reaches the end of the street. Or, if you've just been defeated by a monster, would the monster try to eat you or have sex with you? What would different characters do if they saw a guy or girl dressed in ridiculously sparse clothing, as most games have? If any amount of sex were allowed in any game you've played, what woudl happen?

1) If im uncomfortable with the whole rape thing..it might really set me of if its happening to me. Ok, so this game aint for the faint hearted, but still, it might get very uncomfortable if a player forces a player to something they dont want or might not have control of.

2) downtime. If a character is raped (rather then eaten) by a monster..or a player, can he/she get out of that tight spot or is it considered an annoying downtime and you're forced to watch the whole thing happen, maybe for the 100th time?

Many of the characters such as Angelus or Valkyrie, have built in "escape" methods to avoid rape. Even normal humans are able to avoid rape with certain abilities and equipment (with their own penalties)

Be warned, this game is designed for some of the more extreme among us.. There are ways to play it without experiencing the extreme, but only by playing as less extreme characters (if you wish to avoid those unpleasant things WITHOUT penalty)

One particular thing I don't like about people getting grabbed and raped/etc (given that its an adult game and people know these are possibilities) is the time taken away from my own personal limited amount of time that is available.

For example - if I've only got an hour to spend in the game one day and I've been looking forward all day (or maybe for days) to spending that time with someone I love or care about - only to come into the game to find out she's been grabbed and is being raped, then I'm pissed off. I'm not necessarily pissed off at the fact she's being raped (again, given that we've all signed up to an adult game and know its a possibility) but more so that I've lost my only chance that day, or that week, to spend time with the woman I love (or whomever it might be). That sucks.

Perhaps it could be an option that those that want to play those type of scenarios can press a button in their controls/options that allows the possibility (grabbing allowed/grabbing not allowed)? Maybe to insure a wide variety of game play that button might not be 100% effective but rather make the chance of that person being grabbed less (I'm not talking about a resistence skill or anything like that but rather a game play option). Or maybe its the kind of thing you can only invoke 1 or 2 days a week.

Just some thoughts. My basic issue is not with the fact that rape can happen, or that someone can be kidnapped but rather with someone else deciding what my time and experience in the game is going to be, rather than having that control for myself. I have enough stress in my real life - sometimes I want to come into the game and just enjoy some quiet time, relax... not end up spending that time trying to rescue someone - or being frustrated and annoyed that someone else has taken away the one thing that day I had been looking forward to.

I'd like it to be a part of actual gameplay, so that skills in escaping, evading, untying, wrestling, dodging, or other skills allow someone to avoid advances, while strength allows resisting directly, magic allows resisting physical and magical manipulation, and psychic defense allows resisting psychic attacks.

Of course, weak and unskilled characters would get taken advantage of more, and stronger characters would have an easier time taking advantage of others. Ways to overocme this could include bodygaurds, mercenaries, asking players to escort or protect them from harm, wearing protective armor, magic enchantments, chastity belts, etc.

So rape would work like this- a player walks up to another player and attempts to grab. The player either successfully avoids, or gets grabbed. Once grabbed, the player can resist and struggle free. The player would be fighting against the other player in a power struggle, almost like a fighting game, some random chance determining if the character gets to escape or succumbs to getting grabbed. Players with low willpower or confidence would be easier to take advantage of.

The player who got grabbed or was attempted at would be immune to getting grabbed again for some time, to prevent repeated attempts.

Player vs player rape might be nonexistent, but NPC and monster rape would be allowed as a form of struggle. The player would be struggling to get out of the grasp of various tentacle monsters, and either successfully escape or get used by the monster. The monster is temporarily "capturing" the player in a hold, so the player has to break out of the hold. Another player can intervene by attacking the monster and releasing its hold. Human NPCs such as thugs would work the same way.

This might be more fair if it were monsters and NPCs only, as they would be more balanced for players rather than having PVP where only the strong survive. But if PVP sex was a constant threat, then use of preventative measures, protection, and player escorts could help create deeper concern for players.

Rape would be just like being attacked by an agrressive player or monster, only fighting would be done in grappling and holding rather than traditional combat. If it could be interrupted easily by other players and helpers, then it would be easier to get out of. And if enough items were available to prevent or get out of it, then it would be easier to deal with solo.

Some items could include

Oil: Increase resistance grapple and hold Shield crystal: Creates protective shield Forcefield: Protective forcefield prevents holding Nerve gas Tear gas Smoke bomb Escape artist: Increases speed and dexterity Phasing: Resistance to physical abilities Armored suit: Increases resistance Shock armor: Shocks and stuns attackers Decoy: Creates duplicates of user Confusion: Confuses target Drowsy: Slows down target Frighten: Causes target to panic Blind: Blinds target Calm: Target is happy but unable to move Sleep: Target is asleep Dizzy: Target is disoriented Stun: Target is stunned Hallucinate: Target sees things Teleport: Target is moved a short distance away Petrify: Target is briefly turned to stone Polymorph: Target changes form Chastity armor: Prevents access to specific body part Monster scroll/bottle/vial: Summons helper monster Warp item: Short distance warp Sprint item: Increases running speed Rabbit/insect form: Target can travel faster

Rape isn't just like getting attacked because what tends to happen is the rapist holds their victim for hours (in one game I know - Sociolotron - they can hold the victim until the next reset if they want.) So to my original point, its not the violence of the act itself - I grant its a violent game - its the idea that someone else can decide what another's game play is going to be for hours if not a full day. Other alternatives? Perhaps you can only hold someone for a limited amount of time (no more than an hour?) I'm sure people can thing of other options.

Also in Socio chastity belts don't really do any good against Player Characters... they only seem to work against NPCs who can't rememove them. However any PC with thief skill and enough lockpicks can eventually open a chastity belt given enough tries. I've never know a rapist to fail at removing a chastity belt unless they didn't have thief skills. So perhaps another option is to make chastity belts really work? If a person is wearing a chastity belt then they just can't be raped, period... however this still doesn't address my real concern, which is how one's time in game is spent and who determines what is done with that time. Even if the rapist/kidnapper can't remove the belt, can the still keep the victim tied up for hour, days... how long?


"The player who got grabbed or was attempted at would be immune to getting grabbed again for some time, to prevent repeated attempts." - I like this. I will use Socio as an example again (sorry)... if a rapist/kidnapper fails at grabbing someone they just keep trying till they do and eventually, given enough chances (just like the chastity belt) they often manage to grab their victim. I like the idea that perhaps you get only one chance. If you don't grab the victim the first time they're immune from you being able to grab them on repeated attempts (at least for that day).

I want to be clear - I am not advocating an "everything is beautiful and wonderful and peaceful" game. I do know there is violence and there is rape - that is part of the game experience BUT again, I personally find frustration with the idea that others can so easily determine what I (or a friend or lover or whomever) is going to spend my time doing in the game.

No one is every fully satisfied. I know people in Socio who think there is too much rape and violence - I know others who want more because they like the excitement - they're playing the game for that type of experience. I believe the idea in Underworld is to cater to all different type of needs and interests and desires? So, back to an earlier point I made - why not just allow someone to turn off the ability for another to grab them if they choose not to play that type of game? And those that do can have it turned on?

I believe Baph also commented that there will be rape free/grab free areas? That is another good option. If someone is just looking to hang out and have fun then all they'd have to do is spend their time in that area, knowing if they ventured elsewhere then they accept the risk. Hopefully people will be able to build their homes in rape free/grab free areas if they so desire?

That's why rape sessions should be as long as combat with a tough monster. You wouldn't be able to hold someone forever, but would have to deal with the immediate situation through stats and skills.

Say you had a preference for sex with men, women, and monsters/nonconsensual sex. You have limited points to place your preference, such as 100%, 60%, 60%. 100% means there is no possibility of sex occuring without your permission. 60% means you have a 3/5 chance of resisting.

Now say your stats are 10 Strength, 15 Speed, 18 Intelligence, 18 Charisma. If each point represents a six sided die, then someone with higher strength will have more chances at succeeding due to your low strength. You have an average chance of getting away by using speed, and a good chance of getting out using magic abilities or conversation skills.

Will and Arousal are opposites, say 1-100 each. High will allows easier resistance, and high arousal decreases resistance. Let's say someone has 50 will and 30 arousal, this would make their resistance to females +5 and -3, or +2, for a total of 62% resistance vs females. (Or whatever willa nd arousal are equal to in resistance). Someone with more will will resist more, someone with more arousal will resist less.

Now learned player skills allow escape through a variety of means, and may rely on stats such as Speed for Escape Artist skill. A player with twenty strength grabs someone with ten strength, and the twenty dice rolls beat the ten dice rolls, so the player is being held. The player being held now has a menu of skills to select.

Escape Artist Reverse Grapple Wrestle Break hold Magic illusion Magic shock Magic pain Convince Persuade Beg Bribe Threaten Call for help (if gaurds are near)

The attacker is also trying to use offensive skills that rely on strength, speed, intelligence, and charisma. The player being held must select skills that are well trained and have a high chance of success.

Meanwhile, Will and Arousal levels are fighting to raise and lower, like life bars. If Will gets too low or Arousal gets too high, then sex happens. If the opposite happens, then the hold ends.

If the player does nothing, then arousal rises automatically to initiate sex. If the player starts with more Will at first, then Wil will raise automatically instead of arousal. Skills and abilities keep Arousal down and Will high, preventing sex with each turn. If the attacker has powerful skills such as persuade or magic manipulation, then arousal may rise higher than it can be lowered by the defender.

During sex, the player can still use resistance moves to lower arousal and raise will. Used frequently enough, sex will be resisted completely and end. Otherwise, sex continues until someone orgasms.

Both pre-sex and sex exist as a tug of war, like a fighting game where players share the same life bar and try to reach one side first. Stats and skills act as attack or defense by rolling numbers, which allow a bit of luck if an attacker has low numbers or a defender has high numbers.

While using MMORPG auto-turns, both players are selecting skills from a menu or macros to try to win over the other player.

Since Will or Arousal will raise on their own if no moves are performed, the player can't be held indefinitely. Monsters will hold players until they break free or start sex, and let go after sex.

Sex should be fast like combat, except for consensual "intimate spaces" which can be more drawn out.

The real limit on player time and freedom is Jailing, Torture, and Bondage, which may limit player movement completely until set free if they can't manage to escape. Being leashed to another player would restrict movement to wherever the master goes, while being leashed to a stationary object would allow only movement in a small circle. Being tied to a wall or torture device, or being placed in a cell or locked room, would restrict movement enough that the player would have to either slip out of bonds, break free, lockpick, call for help, or use some magic/psychic communication to get help.

"The real limit on player time and freedom is Jailing, Torture, and Bondage, which may limit player movement completely until set free if they can't manage to escape."

This is what rapists do in the game I mentioned. They grab someone - bring them to their house or other locked place. Chain them up and fuck them, abuse them, torture them... whatever. Sometimes after they're done they just leave them chained up for hours. That's what I dislike - the disruption to game play even after the criminal is done with their own role play.

Perhaps if the person who does the grabbing leaves the victim alone the there should be a VERY high probability that the victim can escape?

Rape is like combat, sex is like combat too.

Doujinshi is a good example of fantasized sex. Real rape would involve actual screaming, without enjoyment. Rape fantasy allows both parties to enjoy it, so that the person being used is responding positively by overwhelming force and physical reaction.

Take any character, such as someone from a FF game. Their normal life takes place in the game. A doujinshi story presents a possible scenario of what would happen if sex were involved in that world, or if rape occured to that character in a horny society. So each fantasy about that character becomes an alternate possibility of what cold happen to that character.

The character is usually embarassed and surprised, but enjoys the whole process due to natural body responses, and the humiliation itself is a turn on. This is a more pleasing idea than absolute horrific terror, which wouldn't be fun. So it becomes a sort of imposed consensuality, not exactly "fair" to the person being used, but the scenario ends quickly enough.

For those that don't enjoy being grabbed in public, yelling for help could alert NPCs and players to interrupt the scenario by attacking the rapist, which would end the session.

For those that like to dress in a sexy, ecchi manner without being touched, there can be levels of confidence and intimidation that make attackers have a sort of intimidation or reluctance to attack, sort of stunning someone with beauty or presence, like Lady Galadriel in LOTR.

In addition to intimidation and presence, there are allies of the character, friends and citizens, bodygaurds, pets, protectors, party members, magic, psychic powers, and clothing and armor that can prevent touching. Charisma also allows skills such as convincing, seduction, flirting, bribery, threat, and persuasion.

Now, on to the rape concern and the time it can take from other players... I think, with all that I have read, and being a former tester of that OTHER game that has been mentioned, that the 'high risk'/'low risk' areas in the game that was also mentioned, should assist in reducing the chance of being raped in general, therefore reducing the risk of ppl with limited game play time, which i think seems to be the real concern. I have never had the experience of being raped in a game although I have enjoyed a very sexually assertive man (/winks and smiles at Aragorn). And Id like to add that my character in the OTHER game was designed for strength and leadership, and the only other characters that she was guilty of 'detaining' against their will was a reputed baddie who had a knack for getting around the 'laws' that would otherwise send him to jail for the crimes he commited, as well as a few of those time mongering fools that thought they were going to try and get 'cute' with my char.

just a thought.what if someone was to rape someone else...ok we know that will happen...but if maybe there was a seductress class whose very job was to turn things like that around?or dominatrix class who could turn the tables on some would be rapist,yet again would be their job.make some kind of resist roll to be able to turn the "rape"around on the one who started it.hehe could make things interesting becarefull what you wish for.

[edit] Nudity

Clothes have a sexy value of 1-100. 100 is the most conservative level of clothing, while 0 is the most sexual. Nudity is level 20, meaning there are clothes that are sexier than being naked.

NPCs react differently based on current clothing level. NPCs such as guards, police, and priests will react negatively to clothing that isn't conservative, and react positively to conservative clothing. Some towns and buildings will bar entry to clothing that is too low a level.

The purpose of this is to prevent nudity without reason. Nudity and sexuality is a measure value. In most games, a character can run around in underwear and nobody cares, creating a comical or unrealistic feel. Here, nudity has positive and negative effects.

There is also a sense of challenge present with nudity. Public nudity, just as in real life, has a sense of one getting caught or seen by others. Guards who arrest others for nudity place an extra level of danger in town. There may also be thieves and bandits who hunt players with less clothing.

NPCs that react positively to nudity include nature spirits (dryads, pixies, etc), sexually inclined NPCs, succubi, vampires, etc.

Some monsters and enemy NPCs will hunt scantily clad players, while others will hunt fully clothed players, under the assumption that one is less protected and the other has more belongings.

NPCs and players also have an arousal level. Arousal increases by several means, one of which is sexiness level. Arousal increases when the sexiness level is lower. Arousal also increases by magic, potions, social skills, and other means. High arousal helps characters become convinced during social situations and sexual advances. It also lowers willpower, so that sex is more likely to occur.

Arousal level ranges from 1-100, with 1-20 being aroused in a normal situation, 20-80 being aroused in a sexual situation, 80-90 to heightened sexual passion and lack of control, and a score of 100 to orgasm.

Some spells and items may increase normal arousal to 20-50, meaning a character is always aroused and thus more likely to get involved in sexual situations.


[edit] Clothing

Clothing can have limited distribution or periodic releases, in order to prevent copycat outfits. Some clothes may only be available during some months, during special events, during rare or limited events, or as an award or achievement. Clothing may become obsolete if a new version is available, such as one that uses better textures, light reflection, etc.

Layered clothing allows for selective nudity/covering based on what other clothing occupies lower layers. For example, a vest would be a higher layer than an undershirt, a jacket would be a higher layer than a shirt, an apron would be a higher layer than a blouse. By removing the lower layer but keeping the higher layer, the player can be more risque by revealing themselves while still being clothed. A player can also remove lower layers such as bra and panties, or wear ropes and piercings underneath normal clothes. Clothing that relies on a covering piece and a piece to clothe the reast of the body could have leave only the covering piece, such as a ribbon on a school outfit.

Some clothing may cover vital areas, but do a poor job of it. A bikini bottom, thong, or panties may only cover the center of the crotch, but leave parts of the side visible. A blouse, dress, or swimsuit might only cover most of a nipple, but leave the edges partially visible. A cloth or leather strap along the chest might be intended to cover the nipples, but only manage to cover half.

Transparent clothing includes plastic, nylon, latex, fishnet, etc. Some modest clothing may have a small amount of transparency, such as a blouse using thin material, and without a bra the nipples might be visible underneath.

Clothing that has special effects attached to them includes clothing that can be wet and transparent, clothing that can be ripped by an attack, clothing that can be pulled off, clothing that can be blown around by the wind (skirts, aprons, loose shirts), and clothing with magical properties.

Clothing can be baggy, loose, normal, tight, or extra tight. Extra tight counts as "almost nudity" as it shows the outline of nudity clearly. It also tends to follow body movements as if the person were wearing no clothing, such as bouncing.

Some clothing may have a "slip" area where moving, sitting, walking, running, attacking, or any movement can cause a covered area to shift over briefly. A kimono would cover the breasts, unless someone was running or turning sharply. A blouse might cover the breasts unless the wearer kneeled down or bowed.

Armor may be more sexy than protective, such as form fitting plate, low cut plate, plate or chain mail bikini, leather armor, one-piece armor, etc. Of course more covering pieces exist, and players can choose not to wear certain pieces in order to gain more speed.

Fashionable/formal clothing includes dresses, gowns, bodices, bustier, vests, jackets, blouses, etc. Clothing may have regal, formal, frilly, cute, or old fashioned styles. This includes pseudo-European styles such as in Ragnarok online.

Last, there is clothing that makes little or no attempt to cover anything. This includes clothing made out of jewelry, loose metal rings or scales, or transparent material. It also includes bras, swimwear, dresses, and shirts that intentionally show the breast, and crotchless panties and swimwear. Bondage and piercing gear also fits this category.

Of course there has to be plenty of modest clothing, civilian clothes, peasant clothes, and fully functional clothes for various citizens and jobs such as waitress, bartender, princess, maid, shopkeeper, blacksmith, etc.

Clothing can have various "states" based on a durability stat that goes down with taking damage, spells, or when a player/enemy tries to remove clothing manually. The "health" of the clothing would be reduced and show a visible difference, such as pulled down blouse, pulled up shirt, pulled up skirt, pulled to the side swimwear, pulled down panties, pulled up bra, ripped blouse, broken armor, ripped shirt and pants, ripped underwear and swimwear, etc.

Someone trying to remove another players clothing would have to catch them off gaurd or have them restrained, then remove each piece, causing it to be damaged more until it is off. A player who resists in time can prevent this by grappling, dodging, or escaping. Normal attacks can cause damaged clothing effects, which increase nudity level of the player. Some monsters, spells and weapons may be able to damage clothing without causing player damage.

Besides wet and wind effects, clothing may have alternate "states" than can be toggled, such as adjusting higher or lower, showing more or less, or being more risque. These may require certain actions or events (wrinkled or dirt texture might only occur after being on the ground), weather (being wet), or manual use (unzipping a zipper).

Besides actions, weather, or manual use, clothing may have a state can be toggled by other players only. Bondage gear and leashes can only be used by another player, handcuffs can only be locked by another player, etc. Clothing may have unreachable areas by the player wearing them, such as a knot or lock on the back, or something that has to be unlocked or untied by someone else. Some effects can be meant to restrict natural clothing by surprise, such as yanking a bra strap, yanking up panties or swimwear, lifting up a skirt, or tightening a corset.