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Action

From Neverend

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Actions are an instance of interaction between two things. Actions can be categorized into action types. Some actions may rely on other preceding actions, or only be activated under certain conditions.

  • Spell effects: Another category of action is spell effects, which are actions caused by spells.
  • Physical actions: Physical actions use scripted 3D model animations, and give the illusion of physics.
  • Dialogue actions: Dialogue actions output text or sound, and may have accompanied physical actions.
  • Political actions: When rules are activated, usually triggering another category of action.

A player wrestling another player is one continuous action with 3 or 4 different animation sequences repeated until the action becomes a success or failure, initiating the terminate action animation.

Actions can terminate and start other animation, terminate and loop to beginning, or terminate with a result or effect.

Contents

[edit] Physical

Wrestling/grappling a player- initiating action action sequence (3-4 variations) termination sequence (success leads to subdue, failure leads to break away)

Subdue- initate subdue attempt using handcuffs or bindings terminate (failure leads to breakaway, success leads to terminate action)

Combat

attack 1-8 parry 1-4 block 1-4 dodge 1-4 ranged attack feint duck weapon bash shield bash threaten back off

hand to hand actions (brawling) punch hard punch kick headbutt bash ram

hand to hand actions (martial arts) punch kick block parry double punch feign punch high kick roundhouse kick short kick jump kick flying kick somersault kick sweep kick

siege weapon load action draw action fire action

siege weapon results- Getting hit by siege weapons will result in anyone in the area of impact to be sent tumbling and flying away. This gives the illusion of physics, but is actually a sequence of animations with the player turning in midair as if being thrown. The player lands on his side when hitting the ground.

saving throw actions tumble roll leap dodge avoid anticipate

mounted actions pet mount mount dismount attack on mount jump off mount leap off mount roll off mount


[edit] Political

formations- formations are considered actions that group multiple players or enemies together.


[edit] Social

kiss hug dance 1-8 poke pat on back embrace joke punch laugh at point at look at stare at glance at turn back to turn head to

[edit] Jumping and aiming

There are no plans to make this an action game, where each attack is in real time, due to latency, hit detection, and other issues, mainly alienating players who aren't "twitch" gamers.

But... there are certain elements that rely on skill to a point. Jumping, for instance. Climbing, to an extent. And then there's manually manuevering away from an attack.

Asheron's Call had an excellent system of dodging projectiles and attacks, because attacks actually hit the ground rather than home in on their target like a heat seeking missile. This would be excellent for players who want to survive a barrage of arrows and magic spells.

It would also make archers and spellcasters need to use skill to hit things. Thief is a great example of arrow skill used to hit things. You have to use a sense of where the arrow will arc, how much tension to use by holding down the button, and becoming tired by holding down too long and getting shaky.

It would also add more realism to ranged attacks and spells due to not being determined by dice rolls. The random damamge system for ranged attacks usually makes no sense in MMORPGs, a simple hit or miss with damage. A realistic system of having to aim and hurl the projectile creates a natural hit or miss, which the target can actually run out of the way from rather than having a random hit or miss roll against them.

As for melee attacks, it may be possible to back away or sidestep enough distance away to dodge an attack, avoiding the "fifteen feet away and still hitting you" syndrome. But if the entire melee battle is automated, then it would interrupt the process with movement until the player stops.

Unless moving around and auto-attack where intergrated, for running attacks and such, which would be harder to do.

Auto-moves that require no input can include dodging, rolling, ducking, diving, etc. Things that require input include special attacks, combos, strategies, stances, and other things that tend to put the turn based strategy element into combat rather than being a twitchfest.

As for jumps, more complex moves such as manually diving off a cliff, somersaulting, diving on the ground leaping, running leaps, standing leaps, hops, skips, acrobatics, ro toher moves might be possible under the right circumstances, but would take time to implement and have animations.

One way to do different jumps is base the jump on how long the button is held down. A longer jump comes from holding down longer, and a shorter jump is from holding down quickly. This prevents the "bunny hop to escape" syndrome, as it takes more time and lowers stamina with longer jumps.

[edit] List of actions

ID Name Type Stats Description
B0001 Standing
B0002 Walk forward
B0003 Walk backward
B0004 Walk left
B0005 Walk right
B0006 Jog forward
B0007 Jog backward
B0008 Run forward
B0009 Run backward
B0010 Sprint forward
B0011 Sprint backward
B0012 Crouch
B0013 Sneak
B0014 Crawl
B0015 Low crawl
B0016 Desperate crawl
B0017 Injured crawl
B0018 Roll left on ground
B0019 Roll right on ground
B0020 Roll left from crouch
B0021 Roll right from crouch
B0022 Roll forward from crouch
B0023 Roll backward from crouch
B0024 Roll forward from standing
B0025 Roll left from standing
B0026 Roll right from standing
B0027 Roll backwards from standing
B0028 Roll forward from jumping
B0029 Roll left from jumping
B0030 Roll right from jumping
B0031 Roll backward from jumping
B0032 Stand from crouching
B0033 Stand from rolling
B0034 Stand from crawling
B0035 Stand from sitting
B0036 Stand from lying on back
B0037 Stand from lying forward
B0038 Stand from lying on side
B0039 Jump from standing
B0040 Sit from standing
B0041 Sit from crouching
B0042 Sit from sneaking
B0043 Lie down on back Horizontal and sloped surface, floor, ground
B0044 Lie down on left Horizontal and sloped surface, floor, ground
B0045 Lie down on right Horizontal and sloped surface, floor, ground
B0046 Lie down on chest Horizontal and sloped surface, floor, ground
B0047 Lie on side from lying on back
B0048 Lie on side from lying on front
B0049 Lie on chest from lying on side
B0050 Lie on back from lying on side
B0051 Lean against wall standing A casual lean on a vertical surface, wall, or tree
B0052 Lean against wall sitting A casual lean on a vertical surface, wall, or tree
B0053 Lean against wall sneaking Hugging wall with chest or back against wall
B0054 Lean against wall crouching
B0055 Sleep on back Use on ground, bed, mat, sleeping bag
B0056 Sleep on chest Use on ground, bed, mat, sleeping bag
B0057 Sleep on left Use on ground, bed, mat, sleeping bag
B0058 Sleep on right Use on ground, bed, mat, sleeping bag
B0059 Sleeping idle 1
B0060 Sleeping idle 2
B0061 Sleeping idle 3
B0062 Sleeping idle 4
B0063 Sleeping idle 5
B0064 Disturbed from sleeping 1
B0065 Disturbed from sleeping 2
B0066 Disturbed from sleeping 3
B0067 Wake from sleeping 1 Awake while lying on front, side or back
B0068 Wake from sleeping 2 Sit from lying on front, side, or back. Knees are bent in if on a floor or ground surface, knees dangling from edge of surface if on a bed.
B0069 Yawn 1 Yawn when waking from sleep
B0070 Yawn 2 Yawn when going to sleep
B0071 Yawn 3 Yawn when bored or under sleep spell
B0072 Yawn 4 Yawn when tired or under sleep spell
B0073 Idle sitting
B0074 Idle standing 1
B0075 Idle standing 2
B0076 Idle standing 3
B0077 Idle standing 4
B0078 Swimming 1 Wading
B0079 Swimming 2 Light breast stroke
B0080 Swimming 3 Fast breast stroke
B0081 Swimming 4 Light overhead stroke
B0082 Swimming 5 Fast overhead stroke
B0082 Swimming 6 Breast stroke underwater
B0082 Swimming 7 Foot paddle under water
B0082 Swimming 8 Swim left
B0082 Swimming 9 Swim right
B0082 Swimming 10 Swim backwards
B0082 Jump
B0082 Jump from walking
B0082 Jump from running
B0082 Tumble during jump Requires acrobatics
B0082 Dive during jump Requires running jump and no land 1 meter below self. If colliding with a solid surface, then count as impact.
B0082 Drown underwater
B0082 Die towards front standing
B0082 Die towards back standing
B0082 Die towards left standing
B0082 Die towards right standing
B0082 Die Default, immediate death during any action
B0082 Die lying on ground Limbs move, tense, and go limp
B0082 Die in air Body goes in to rag doll mode
B0082 Die attached to something Includes dying on spears, swords, whips
B0082 Die by pressure Body struggles while gripped by giant fist, mouth, collapsing walls
B0082 Die by hanging Body dies from being hanged by noose
B0082 High jump Charged jump from holding down jump, slight height increase, hands in air to grab on to ledge surface
B0082 Grab on ledge surface Includes beams, branches, horizontal ropes
B0082 Grab on vertical surface Includes vertical hanging ropes, chains, vines, ladders, trees
B0082 Climb tree
B0082 Climb wall
B0082 Climb diagonal surface
B0082 Climb rope
B0082 Climb ladder
B0082 Hang from ledge
B0082 Rappel
B0082 Move sideways on horizontal surface Hugging wall and moving to the side, or moving from one rope to another
B0082 Throw item
B0082 Use sling
B0082 Use bow
B0082 Use crossbow
B0082 Use slingshot
B0082 Tumble forward
B0082 Tumble backward
B0082 Tumble left
B0082 Tumble right
B0082 Collide on horizontal surface From being tossed or thrown
B0082 Collide on vertical surface From being tossed or thrown
B0082 Drag 1 After being tossed on a surface and continuing to move
B0082 Drag 2 After being pulled by a vine, rope or chain
B0082 Slide back while standing From being pushed back by a spell
B0082 Slide forward while standing From being pulled by a spell
B0082 Read scroll Open and reading animation
B0082 Charge spell 1
B0082 Charge spell 2
B0082 Charge spell 3
B0082 Charge spell 4
Charge spell 5
Charge spell 6
Charge spell 7
Charge spell 8
Cast spell 1
Cast spell 2
Cast spell 3
Cast spell 4
B0 Cast spell 5
B0 Cast spell 6
B0 Cast spell 7
B0 Cast spell 8
B0 Sword attack 1
B0 Sword attack 2
B0 Sword attack 3
B0 Sword attack 4
B0 Sword attack 5
B0 Sword attack 6
B0 Sword attack 7
B0 Sword attack 8
B0 Spear attack 1
B0 Spear attack 2
B0 Spear attack 3
B0 Spear attack 4
B0 Spear attack 5
B0 Spear attack 6
B0 Spear attack 7
B0 Spear attack 8
B0 Staff attack 1
B0 Staff attack 2
B0 Staff attack 3
B0 Staff attack 4
B0 Staff attack 5
B0 Staff attack 6
B0 Staff attack 7
B0 Staff attack 8
B0 Bludgeon attack 1
B0 Bludgeon attack 2
B0 Bludgeon attack 3
B0 Bludgeon attack 4
B0 Bludgeon attack 5
B0 Bludgeon attack 6
B0 Bludgeon attack 7
B0 Bludgeon attack 8
B0 Axe attack 1
B0 Axe attack 2
B0 Axe attack 3
B0 Axe attack 4
B0 Axe attack 5
B0 Axe attack 6
B0 Axe attack 7
B0 Axe attack 8
B0 Two-handed sword 1
B0 Two-handed sword 2
B0 Two-handed sword 3
B0 Two-handed sword 4
B0 Two-handed sword 5
B0 Two-handed sword 6
B0 Two-handed sword 7
B0 Two-handed sword 8
B0 Two handed axe 1
B0 Two handed axe 2
B0 Two handed axe 3
B0 Two handed axe 4
B0 Two handed axe 5
B0 Two handed axe 6
B0 Two handed axe 7
B0 Two handed axe 8
B0 Whip attack 1
B0 Whip attack 2
B0 Whip attack 3
B0 Whip attack 4
B0 Whip attack 5
B0 Whip attack 6
B0 Whip attack 7
B0 Whip attack 8
B0 Use gun
B0 Parry axe left
B0 Parry axe right
B0 Parry spear left
B0 Parry spear right
B0 Parry sword left
B0 Parry sword right
B0 Parry staff left
B0 Parry staff right
B0 Block sword left
B0 Block sword right
B0 Block axe left
B0 Block axe right
B0 Block spear left
B0 Block spear right
B0 Block staff left
B0 Block staff right
B0 Block shield left
B0 Block shield right
B0 Deflect shield left
B0 Deflect shield right
B0 Attack position up
B0 Attack position middle
B0 Attack position down
B0 Block position up Blocking from high attacks coming downward, including air attacks
B0 Block position middle
B0 Block position down
B0 Parry position up Parrying from high attacks coming downward, including air attacks
B0 Parry position middle
B0 Parry position down
B0 Parried attack left
B0 Parried attack right
B0 Blocked attack left
B0 Blocked attack right
B0 Deflected attack left Weapons and projectiles can be deflected off of weapons, armor, and shields
B0 Deflected attack right Weapons and projectiles can be deflected off of weapons, armor, and shields
B0 Catch arrow left B0 Catch arrow right
B0 Duck in combat
B0 Hit from left
B0 Hit from right
B0 Hit from front
B0 Hit from back
B0 Knocked to ground from left
B0 Knocked to ground from right
B0 Knocked to ground from center
B0 Knocked to ground from back
B0 Sitting on chair or bench
B0 Idling on chair
B0 Throwing item while sitting
B0 Throwing item while crouching
B0 Throwing item while jumping
B0 Petting animal
B0 Hitting animal
B0 Scolding animal
B0 Calling animal
B0 Raising weapon Emote
B0 Chuckling Emote
B0 Giggling Emote
B0 Laughing Emote
B0 Cross arms Emote
B0 Shake head Emote
B0 Nod head Emote
B0 Surrender Emote
B0 Point finger at Emote
B0 Point arm at Emote
B0 Nod head at Emote
B0 Stare head at Emote
B0 Snarl at Emote
B0 Yell at Emote
B0 Scream at Emote
B0 Raise fist at Emote
B0 Give The Bird emote
B0 Yawn Emote
B0 Stretch arms Emote
B0 Flex arm Emote
B0 Sigh Emote
B0 Frustrated Emote
B0 Scratch chin Emote
B0 Scratch head Emote
B0 Scratch butt Emote
B0 Crack knuckles Emote
B0 Roll head Emote
B0 Roll eyes Emote
B0 Thumbs up Emote
B0 Thumbs down Emote
B0 Point weapon at Emote
B0 Turn back to Emote
B0 Bow to Emote
B0 Kneel to Emote
B0 Pray to Emote
B0 Worship Emote
B0 Poke Emote
B0 Offer to dance with Emote
B0 Start to dance with Emote
B0 Dance with Emote
B0 Dance Emote
B0 Offer to arm wrestle Emote
B0 Arm wrestle Emote
B0 Conversation 1 Dialog
B0 Conversation 2 Dialog
B0 Conversation 3 Dialog
B0 Conversation 4 Dialog
B0 Conversation 5 Dialog
B0 Conversation 6 Dialog
B0 Conversation 7 Dialog
B0 Conversation 8 Dialog
B0 Plow field need:hoe Farming
B0 Slash crops need:sword, sickle, scythe Farming
B0 Plant seeds need:seeds Farming
B0 Pick plants Farming
B0 Pick fruit Farming
B0 Pick fruit on ladder Farming
B0 Gather on ground Harvesting
B0 Gather on ladder need:ladder Harvesting
B0 Sweep floor need:broom Cleaning
B0 Wipe furniture need:cloth Cleaning
B0 Dust furniture need:feather duster Cleaning
B0 Dig need:shovel
B0 Mine need: pickaxe or mattock
B0 Chop tree need:axe Lumberjack
B0 Chop log need:axe Lumberjack
B0 Use anvil need: blacksmith hammer, anvil
B0 Use saw need:saw, logs
B0 Use planer need:planer, logs
B0 Use band saw need:band saw, logs
B0 Use dye vat need: dye vat, clothing, cloth, thread
B0 Use bellows need: bellows
B0 Light fireplace or campfire need:fireplace or campfire
B0 Light torch need:torch
B0 Light candle need:candle
B0 Lay brick need:brick
B0 Use object standing Activate levers, switches, lanterns, doors. Arm position is medium or raised.
B0 Use object crouching
B0 Use inventory item with hands while standing
B0 Use inventory item with hands while crouching
B0 Use external item with hands while standing
B0 Use external item with hands while crouching
B0 Eat item while standing
B0 Eat item while sitting
B0 Eat item while crouching
B0 Drink item while standing
B0 Drink item while sitting
B0 Drink item while crouching
B0 Read item in hands
B0 Take item from wall
B0 Place item on wall
B0 Write on paper sitting
B0 Write on paper standing
B0 Smoke item Cigars, cigarettes, pipes
B0 Play flute
B0 Play bagpipes
B0 Play violin
B0 Play piano
B0 Play chello
B0 Play guitar
B0 Play banjo
B0 Play harmonica
B0 Play drum set
B0 Play hand drums
B0 Play war drums
B0 Conduct music
B0 Cheer Emote
B0 Applaud Emote
B0 Whistle at Emote
B0 Woohoo Emote
B0 Shake hands with Emote
B0 Punch shoulder emote
B0 Pat back Emote
B0 Slap Emote
B0 Smack Emote
B0 Backhand Emote
B0 Power struggle Push weapons together and release. Can use bracers if no weapon. Can use hands if both have no weapon active.
B0 Chokehold Grappling
B0 Arm hold Grappling
B0 Submission hold Grappling
B0 Hands behind back Grappling
B0 Struggle with hands behind back Grappling
B0 Struggle with hands in front
B0 Struggle with back on ground Grappling
B0 Struggle with chest on ground Grappling
B0 Hold on ground Grappling
B0 Headlock Grappling
B0 Armlock Grappling
B0 Shoulder lock Grappling
B0 Neck lock Grappling
B0 Push grappler to side grapple:on ground Grappling
B0 Kick grappler overhead grapple:on ground Grappling
B0 Neck chop Grappling
B0 Use handcuffs need:handcuffs, restraints, manacles
B0 Stomach punch Brawling
B0 Head punch Brawling
B0 Chest punch Brawling
B0 Side stomach punch Brawling
B0 Shin kick Brawling
B0 Foot stomp Brawling
B0 Knee kick Brawling
B0 Uppercut Brawling
B0 Jab Brawling
B0 Backhand punch Brawling
B0 Swing punch Brawling
B0 Duel point Dueling
B0 Duel salute Dueling
B0 Duel point Dueling, weapon is pointed at opponent
B0 Duel submit Dueling, loser kneels
B0 Duel threat Dueling, weapon is at opponent's neck when standing or kneeling
B0 Neck threat Weapon is at neck of target
B0 Back threat Weapon is at back of target
B0 Face threat Weapon is at face of target
B0 Stomach threat Weapon is at stomach of target
B0 Backstab Weapon is stuck in to target's back
B0 Neckstab Weapon is plunged in to neck from behind
B0 Stomach stab Weapon is plunged in to stomach of target at front
B0 Jump attack special attack Automatic jump and attack downwards
B0 Strikethrough special attack Sliding slash forward, then turn to face back of opponent
B0 Sidestrike special attack Sliding slash forward and to side of opponent


[edit] Skill

Many actions are disabled until a skill enables them to be used, such as tumbling or grappling.

[edit] Use command

The "use" command allows most items and objects to be interacted with without requiring a specific animation.

[edit] Position

Some animations can be consolidated by having crawling, standing or sitting positions work independently of the action of the arms and torso. Some actions can use a generic hand motion to note interaction.

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