Action
From Neverend
Actions are an instance of interaction between two things. Actions can be categorized into action types. Some actions may rely on other preceding actions, or only be activated under certain conditions.
- Spell effects: Another category of action is spell effects, which are actions caused by spells.
- Physical actions: Physical actions use scripted 3D model animations, and give the illusion of physics.
- Dialogue actions: Dialogue actions output text or sound, and may have accompanied physical actions.
- Political actions: When rules are activated, usually triggering another category of action.
A player wrestling another player is one continuous action with 3 or 4 different animation sequences repeated until the action becomes a success or failure, initiating the terminate action animation.
Actions can terminate and start other animation, terminate and loop to beginning, or terminate with a result or effect.
Contents |
[edit] Physical
Wrestling/grappling a player- initiating action action sequence (3-4 variations) termination sequence (success leads to subdue, failure leads to break away)
Subdue- initate subdue attempt using handcuffs or bindings terminate (failure leads to breakaway, success leads to terminate action)
Combat
attack 1-8 parry 1-4 block 1-4 dodge 1-4 ranged attack feint duck weapon bash shield bash threaten back off
hand to hand actions (brawling) punch hard punch kick headbutt bash ram
hand to hand actions (martial arts) punch kick block parry double punch feign punch high kick roundhouse kick short kick jump kick flying kick somersault kick sweep kick
siege weapon load action draw action fire action
siege weapon results- Getting hit by siege weapons will result in anyone in the area of impact to be sent tumbling and flying away. This gives the illusion of physics, but is actually a sequence of animations with the player turning in midair as if being thrown. The player lands on his side when hitting the ground.
saving throw actions tumble roll leap dodge avoid anticipate
mounted actions pet mount mount dismount attack on mount jump off mount leap off mount roll off mount
[edit] Political
formations- formations are considered actions that group multiple players or enemies together.
[edit] Social
kiss hug dance 1-8 poke pat on back embrace joke punch laugh at point at look at stare at glance at turn back to turn head to
[edit] Jumping and aiming
There are no plans to make this an action game, where each attack is in real time, due to latency, hit detection, and other issues, mainly alienating players who aren't "twitch" gamers.
But... there are certain elements that rely on skill to a point. Jumping, for instance. Climbing, to an extent. And then there's manually manuevering away from an attack.
Asheron's Call had an excellent system of dodging projectiles and attacks, because attacks actually hit the ground rather than home in on their target like a heat seeking missile. This would be excellent for players who want to survive a barrage of arrows and magic spells.
It would also make archers and spellcasters need to use skill to hit things. Thief is a great example of arrow skill used to hit things. You have to use a sense of where the arrow will arc, how much tension to use by holding down the button, and becoming tired by holding down too long and getting shaky.
It would also add more realism to ranged attacks and spells due to not being determined by dice rolls. The random damamge system for ranged attacks usually makes no sense in MMORPGs, a simple hit or miss with damage. A realistic system of having to aim and hurl the projectile creates a natural hit or miss, which the target can actually run out of the way from rather than having a random hit or miss roll against them.
As for melee attacks, it may be possible to back away or sidestep enough distance away to dodge an attack, avoiding the "fifteen feet away and still hitting you" syndrome. But if the entire melee battle is automated, then it would interrupt the process with movement until the player stops.
Unless moving around and auto-attack where intergrated, for running attacks and such, which would be harder to do.
Auto-moves that require no input can include dodging, rolling, ducking, diving, etc. Things that require input include special attacks, combos, strategies, stances, and other things that tend to put the turn based strategy element into combat rather than being a twitchfest.
As for jumps, more complex moves such as manually diving off a cliff, somersaulting, diving on the ground leaping, running leaps, standing leaps, hops, skips, acrobatics, ro toher moves might be possible under the right circumstances, but would take time to implement and have animations.
One way to do different jumps is base the jump on how long the button is held down. A longer jump comes from holding down longer, and a shorter jump is from holding down quickly. This prevents the "bunny hop to escape" syndrome, as it takes more time and lowers stamina with longer jumps.
[edit] List of actions
| ID | Name | Type | Stats | Description | |||||
|---|---|---|---|---|---|---|---|---|---|
| B0001 | Standing | ||||||||
| B0002 | Walk forward | ||||||||
| B0003 | Walk backward | ||||||||
| B0004 | Walk left | ||||||||
| B0005 | Walk right | ||||||||
| B0006 | Jog forward | ||||||||
| B0007 | Jog backward | ||||||||
| B0008 | Run forward | ||||||||
| B0009 | Run backward | ||||||||
| B0010 | Sprint forward | ||||||||
| B0011 | Sprint backward | ||||||||
| B0012 | Crouch | ||||||||
| B0013 | Sneak | ||||||||
| B0014 | Crawl | ||||||||
| B0015 | Low crawl | ||||||||
| B0016 | Desperate crawl | ||||||||
| B0017 | Injured crawl | ||||||||
| B0018 | Roll left on ground | ||||||||
| B0019 | Roll right on ground | ||||||||
| B0020 | Roll left from crouch | ||||||||
| B0021 | Roll right from crouch | ||||||||
| B0022 | Roll forward from crouch | ||||||||
| B0023 | Roll backward from crouch | ||||||||
| B0024 | Roll forward from standing | ||||||||
| B0025 | Roll left from standing | ||||||||
| B0026 | Roll right from standing | ||||||||
| B0027 | Roll backwards from standing | ||||||||
| B0028 | Roll forward from jumping | ||||||||
| B0029 | Roll left from jumping | ||||||||
| B0030 | Roll right from jumping | ||||||||
| B0031 | Roll backward from jumping | ||||||||
| B0032 | Stand from crouching | ||||||||
| B0033 | Stand from rolling | ||||||||
| B0034 | Stand from crawling | ||||||||
| B0035 | Stand from sitting | ||||||||
| B0036 | Stand from lying on back | ||||||||
| B0037 | Stand from lying forward | ||||||||
| B0038 | Stand from lying on side | ||||||||
| B0039 | Jump from standing | ||||||||
| B0040 | Sit from standing | ||||||||
| B0041 | Sit from crouching | ||||||||
| B0042 | Sit from sneaking | ||||||||
| B0043 | Lie down on back | Horizontal and sloped surface, floor, ground | |||||||
| B0044 | Lie down on left | Horizontal and sloped surface, floor, ground | |||||||
| B0045 | Lie down on right | Horizontal and sloped surface, floor, ground | |||||||
| B0046 | Lie down on chest | Horizontal and sloped surface, floor, ground | |||||||
| B0047 | Lie on side from lying on back | ||||||||
| B0048 | Lie on side from lying on front | ||||||||
| B0049 | Lie on chest from lying on side | ||||||||
| B0050 | Lie on back from lying on side | ||||||||
| B0051 | Lean against wall standing | A casual lean on a vertical surface, wall, or tree | |||||||
| B0052 | Lean against wall sitting | A casual lean on a vertical surface, wall, or tree | |||||||
| B0053 | Lean against wall sneaking | Hugging wall with chest or back against wall | |||||||
| B0054 | Lean against wall crouching | ||||||||
| B0055 | Sleep on back | Use on ground, bed, mat, sleeping bag | |||||||
| B0056 | Sleep on chest | Use on ground, bed, mat, sleeping bag | |||||||
| B0057 | Sleep on left | Use on ground, bed, mat, sleeping bag | |||||||
| B0058 | Sleep on right | Use on ground, bed, mat, sleeping bag | |||||||
| B0059 | Sleeping idle 1 | ||||||||
| B0060 | Sleeping idle 2 | ||||||||
| B0061 | Sleeping idle 3 | ||||||||
| B0062 | Sleeping idle 4 | ||||||||
| B0063 | Sleeping idle 5 | ||||||||
| B0064 | Disturbed from sleeping 1 | ||||||||
| B0065 | Disturbed from sleeping 2 | ||||||||
| B0066 | Disturbed from sleeping 3 | ||||||||
| B0067 | Wake from sleeping 1 | Awake while lying on front, side or back | |||||||
| B0068 | Wake from sleeping 2 | Sit from lying on front, side, or back. Knees are bent in if on a floor or ground surface, knees dangling from edge of surface if on a bed. | |||||||
| B0069 | Yawn 1 | Yawn when waking from sleep | |||||||
| B0070 | Yawn 2 | Yawn when going to sleep | |||||||
| B0071 | Yawn 3 | Yawn when bored or under sleep spell | |||||||
| B0072 | Yawn 4 | Yawn when tired or under sleep spell | |||||||
| B0073 | Idle sitting | ||||||||
| B0074 | Idle standing 1 | ||||||||
| B0075 | Idle standing 2 | ||||||||
| B0076 | Idle standing 3 | ||||||||
| B0077 | Idle standing 4 | ||||||||
| B0078 | Swimming 1 | Wading | |||||||
| B0079 | Swimming 2 | Light breast stroke | |||||||
| B0080 | Swimming 3 | Fast breast stroke | |||||||
| B0081 | Swimming 4 | Light overhead stroke | |||||||
| B0082 | Swimming 5 | Fast overhead stroke | |||||||
| B0082 | Swimming 6 | Breast stroke underwater | |||||||
| B0082 | Swimming 7 | Foot paddle under water | |||||||
| B0082 | Swimming 8 | Swim left | |||||||
| B0082 | Swimming 9 | Swim right | |||||||
| B0082 | Swimming 10 | Swim backwards | |||||||
| B0082 | Jump | ||||||||
| B0082 | Jump from walking | ||||||||
| B0082 | Jump from running | ||||||||
| B0082 | Tumble during jump | Requires acrobatics | |||||||
| B0082 | Dive during jump | Requires running jump and no land 1 meter below self. If colliding with a solid surface, then count as impact. | |||||||
| B0082 | Drown underwater | ||||||||
| B0082 | Die towards front standing | ||||||||
| B0082 | Die towards back standing | ||||||||
| B0082 | Die towards left standing | ||||||||
| B0082 | Die towards right standing | ||||||||
| B0082 | Die | Default, immediate death during any action | |||||||
| B0082 | Die lying on ground | Limbs move, tense, and go limp | |||||||
| B0082 | Die in air | Body goes in to rag doll mode | |||||||
| B0082 | Die attached to something | Includes dying on spears, swords, whips | |||||||
| B0082 | Die by pressure | Body struggles while gripped by giant fist, mouth, collapsing walls | |||||||
| B0082 | Die by hanging | Body dies from being hanged by noose | |||||||
| B0082 | High jump | Charged jump from holding down jump, slight height increase, hands in air to grab on to ledge surface | |||||||
| B0082 | Grab on ledge surface | Includes beams, branches, horizontal ropes | |||||||
| B0082 | Grab on vertical surface | Includes vertical hanging ropes, chains, vines, ladders, trees | |||||||
| B0082 | Climb tree | ||||||||
| B0082 | Climb wall | ||||||||
| B0082 | Climb diagonal surface | ||||||||
| B0082 | Climb rope | ||||||||
| B0082 | Climb ladder | ||||||||
| B0082 | Hang from ledge | ||||||||
| B0082 | Rappel | ||||||||
| B0082 | Move sideways on horizontal surface | Hugging wall and moving to the side, or moving from one rope to another | |||||||
| B0082 | Throw item | ||||||||
| B0082 | Use sling | ||||||||
| B0082 | Use bow | ||||||||
| B0082 | Use crossbow | ||||||||
| B0082 | Use slingshot | ||||||||
| B0082 | Tumble forward | ||||||||
| B0082 | Tumble backward | ||||||||
| B0082 | Tumble left | ||||||||
| B0082 | Tumble right | ||||||||
| B0082 | Collide on horizontal surface | From being tossed or thrown | |||||||
| B0082 | Collide on vertical surface | From being tossed or thrown | |||||||
| B0082 | Drag 1 | After being tossed on a surface and continuing to move | |||||||
| B0082 | Drag 2 | After being pulled by a vine, rope or chain | |||||||
| B0082 | Slide back while standing | From being pushed back by a spell | |||||||
| B0082 | Slide forward while standing | From being pulled by a spell | |||||||
| B0082 | Read scroll | Open and reading animation | |||||||
| B0082 | Charge spell 1 | ||||||||
| B0082 | Charge spell 2 | ||||||||
| B0082 | Charge spell 3 | ||||||||
| B0082 | Charge spell 4 | ||||||||
| Charge spell 5 | |||||||||
| Charge spell 6 | |||||||||
| Charge spell 7 | |||||||||
| Charge spell 8 | |||||||||
| Cast spell 1 | |||||||||
| Cast spell 2 | |||||||||
| Cast spell 3 | |||||||||
| Cast spell 4 | |||||||||
| B0 | Cast spell 5 | ||||||||
| B0 | Cast spell 6 | ||||||||
| B0 | Cast spell 7 | ||||||||
| B0 | Cast spell 8 | ||||||||
| B0 | Sword attack 1 | ||||||||
| B0 | Sword attack 2 | ||||||||
| B0 | Sword attack 3 | ||||||||
| B0 | Sword attack 4 | ||||||||
| B0 | Sword attack 5 | ||||||||
| B0 | Sword attack 6 | ||||||||
| B0 | Sword attack 7 | ||||||||
| B0 | Sword attack 8 | ||||||||
| B0 | Spear attack 1 | ||||||||
| B0 | Spear attack 2 | ||||||||
| B0 | Spear attack 3 | ||||||||
| B0 | Spear attack 4 | ||||||||
| B0 | Spear attack 5 | ||||||||
| B0 | Spear attack 6 | ||||||||
| B0 | Spear attack 7 | ||||||||
| B0 | Spear attack 8 | ||||||||
| B0 | Staff attack 1 | ||||||||
| B0 | Staff attack 2 | ||||||||
| B0 | Staff attack 3 | ||||||||
| B0 | Staff attack 4 | ||||||||
| B0 | Staff attack 5 | ||||||||
| B0 | Staff attack 6 | ||||||||
| B0 | Staff attack 7 | ||||||||
| B0 | Staff attack 8 | ||||||||
| B0 | Bludgeon attack 1 | ||||||||
| B0 | Bludgeon attack 2 | ||||||||
| B0 | Bludgeon attack 3 | ||||||||
| B0 | Bludgeon attack 4 | ||||||||
| B0 | Bludgeon attack 5 | ||||||||
| B0 | Bludgeon attack 6 | ||||||||
| B0 | Bludgeon attack 7 | ||||||||
| B0 | Bludgeon attack 8 | ||||||||
| B0 | Axe attack 1 | ||||||||
| B0 | Axe attack 2 | ||||||||
| B0 | Axe attack 3 | ||||||||
| B0 | Axe attack 4 | ||||||||
| B0 | Axe attack 5 | ||||||||
| B0 | Axe attack 6 | ||||||||
| B0 | Axe attack 7 | ||||||||
| B0 | Axe attack 8 | ||||||||
| B0 | Two-handed sword 1 | ||||||||
| B0 | Two-handed sword 2 | ||||||||
| B0 | Two-handed sword 3 | ||||||||
| B0 | Two-handed sword 4 | ||||||||
| B0 | Two-handed sword 5 | ||||||||
| B0 | Two-handed sword 6 | ||||||||
| B0 | Two-handed sword 7 | ||||||||
| B0 | Two-handed sword 8 | ||||||||
| B0 | Two handed axe 1 | ||||||||
| B0 | Two handed axe 2 | ||||||||
| B0 | Two handed axe 3 | ||||||||
| B0 | Two handed axe 4 | ||||||||
| B0 | Two handed axe 5 | ||||||||
| B0 | Two handed axe 6 | ||||||||
| B0 | Two handed axe 7 | ||||||||
| B0 | Two handed axe 8 | ||||||||
| B0 | Whip attack 1 | ||||||||
| B0 | Whip attack 2 | ||||||||
| B0 | Whip attack 3 | ||||||||
| B0 | Whip attack 4 | ||||||||
| B0 | Whip attack 5 | ||||||||
| B0 | Whip attack 6 | ||||||||
| B0 | Whip attack 7 | ||||||||
| B0 | Whip attack 8 | ||||||||
| B0 | Use gun | ||||||||
| B0 | Parry axe left | ||||||||
| B0 | Parry axe right | ||||||||
| B0 | Parry spear left | ||||||||
| B0 | Parry spear right | ||||||||
| B0 | Parry sword left | ||||||||
| B0 | Parry sword right | ||||||||
| B0 | Parry staff left | ||||||||
| B0 | Parry staff right | ||||||||
| B0 | Block sword left | ||||||||
| B0 | Block sword right | ||||||||
| B0 | Block axe left | ||||||||
| B0 | Block axe right | ||||||||
| B0 | Block spear left | ||||||||
| B0 | Block spear right | ||||||||
| B0 | Block staff left | ||||||||
| B0 | Block staff right | ||||||||
| B0 | Block shield left | ||||||||
| B0 | Block shield right | ||||||||
| B0 | Deflect shield left | ||||||||
| B0 | Deflect shield right | ||||||||
| B0 | Attack position up | ||||||||
| B0 | Attack position middle | ||||||||
| B0 | Attack position down | ||||||||
| B0 | Block position up | Blocking from high attacks coming downward, including air attacks | |||||||
| B0 | Block position middle | ||||||||
| B0 | Block position down | ||||||||
| B0 | Parry position up | Parrying from high attacks coming downward, including air attacks | |||||||
| B0 | Parry position middle | ||||||||
| B0 | Parry position down | ||||||||
| B0 | Parried attack left | ||||||||
| B0 | Parried attack right | ||||||||
| B0 | Blocked attack left | ||||||||
| B0 | Blocked attack right | ||||||||
| B0 | Deflected attack left | Weapons and projectiles can be deflected off of weapons, armor, and shields | |||||||
| B0 | Deflected attack right | Weapons and projectiles can be deflected off of weapons, armor, and shields | |||||||
| B0 | Catch arrow left | B0 | Catch arrow right | ||||||
| B0 | Duck in combat | ||||||||
| B0 | Hit from left | ||||||||
| B0 | Hit from right | ||||||||
| B0 | Hit from front | ||||||||
| B0 | Hit from back | ||||||||
| B0 | Knocked to ground from left | ||||||||
| B0 | Knocked to ground from right | ||||||||
| B0 | Knocked to ground from center | ||||||||
| B0 | Knocked to ground from back | ||||||||
| B0 | Sitting on chair or bench | ||||||||
| B0 | Idling on chair | ||||||||
| B0 | Throwing item while sitting | ||||||||
| B0 | Throwing item while crouching | ||||||||
| B0 | Throwing item while jumping | ||||||||
| B0 | Petting animal | ||||||||
| B0 | Hitting animal | ||||||||
| B0 | Scolding animal | ||||||||
| B0 | Calling animal | ||||||||
| B0 | Raising weapon | Emote | |||||||
| B0 | Chuckling | Emote | |||||||
| B0 | Giggling | Emote | |||||||
| B0 | Laughing | Emote | |||||||
| B0 | Cross arms | Emote | |||||||
| B0 | Shake head | Emote | |||||||
| B0 | Nod head | Emote | |||||||
| B0 | Surrender | Emote | |||||||
| B0 | Point finger at | Emote | |||||||
| B0 | Point arm at | Emote | |||||||
| B0 | Nod head at | Emote | |||||||
| B0 | Stare head at | Emote | |||||||
| B0 | Snarl at | Emote | |||||||
| B0 | Yell at | Emote | |||||||
| B0 | Scream at | Emote | |||||||
| B0 | Raise fist at | Emote | |||||||
| B0 | Give The Bird | emote | |||||||
| B0 | Yawn | Emote | |||||||
| B0 | Stretch arms | Emote | |||||||
| B0 | Flex arm | Emote | |||||||
| B0 | Sigh | Emote | |||||||
| B0 | Frustrated | Emote | |||||||
| B0 | Scratch chin | Emote | |||||||
| B0 | Scratch head | Emote | |||||||
| B0 | Scratch butt | Emote | |||||||
| B0 | Crack knuckles | Emote | |||||||
| B0 | Roll head | Emote | |||||||
| B0 | Roll eyes | Emote | |||||||
| B0 | Thumbs up | Emote | |||||||
| B0 | Thumbs down | Emote | |||||||
| B0 | Point weapon at | Emote | |||||||
| B0 | Turn back to | Emote | |||||||
| B0 | Bow to | Emote | |||||||
| B0 | Kneel to | Emote | |||||||
| B0 | Pray to | Emote | |||||||
| B0 | Worship | Emote | |||||||
| B0 | Poke | Emote | |||||||
| B0 | Offer to dance with | Emote | |||||||
| B0 | Start to dance with | Emote | |||||||
| B0 | Dance with | Emote | |||||||
| B0 | Dance | Emote | |||||||
| B0 | Offer to arm wrestle | Emote | |||||||
| B0 | Arm wrestle | Emote | |||||||
| B0 | Conversation 1 | Dialog | |||||||
| B0 | Conversation 2 | Dialog | |||||||
| B0 | Conversation 3 | Dialog | |||||||
| B0 | Conversation 4 | Dialog | |||||||
| B0 | Conversation 5 | Dialog | |||||||
| B0 | Conversation 6 | Dialog | |||||||
| B0 | Conversation 7 | Dialog | |||||||
| B0 | Conversation 8 | Dialog | |||||||
| B0 | Plow field | need:hoe | Farming | ||||||
| B0 | Slash crops | need:sword, sickle, scythe | Farming | ||||||
| B0 | Plant seeds | need:seeds | Farming | ||||||
| B0 | Pick plants | Farming | |||||||
| B0 | Pick fruit | Farming | |||||||
| B0 | Pick fruit on ladder | Farming | |||||||
| B0 | Gather on ground | Harvesting | |||||||
| B0 | Gather on ladder | need:ladder | Harvesting | ||||||
| B0 | Sweep floor | need:broom | Cleaning | ||||||
| B0 | Wipe furniture | need:cloth | Cleaning | ||||||
| B0 | Dust furniture | need:feather duster | Cleaning | ||||||
| B0 | Dig | need:shovel | |||||||
| B0 | Mine | need: pickaxe or mattock | |||||||
| B0 | Chop tree | need:axe | Lumberjack | ||||||
| B0 | Chop log | need:axe | Lumberjack | ||||||
| B0 | Use anvil | need: blacksmith hammer, anvil | |||||||
| B0 | Use saw | need:saw, logs | |||||||
| B0 | Use planer | need:planer, logs | |||||||
| B0 | Use band saw | need:band saw, logs | |||||||
| B0 | Use dye vat | need: dye vat, clothing, cloth, thread | |||||||
| B0 | Use bellows | need: bellows | |||||||
| B0 | Light fireplace or campfire | need:fireplace or campfire | |||||||
| B0 | Light torch | need:torch | |||||||
| B0 | Light candle | need:candle | |||||||
| B0 | Lay brick | need:brick | |||||||
| B0 | Use object standing | Activate levers, switches, lanterns, doors. Arm position is medium or raised. | |||||||
| B0 | Use object crouching | ||||||||
| B0 | Use inventory item with hands while standing | ||||||||
| B0 | Use inventory item with hands while crouching | ||||||||
| B0 | Use external item with hands while standing | ||||||||
| B0 | Use external item with hands while crouching | ||||||||
| B0 | Eat item while standing | ||||||||
| B0 | Eat item while sitting | ||||||||
| B0 | Eat item while crouching | ||||||||
| B0 | Drink item while standing | ||||||||
| B0 | Drink item while sitting | ||||||||
| B0 | Drink item while crouching | ||||||||
| B0 | Read item in hands | ||||||||
| B0 | Take item from wall | ||||||||
| B0 | Place item on wall | ||||||||
| B0 | Write on paper sitting | ||||||||
| B0 | Write on paper standing | ||||||||
| B0 | Smoke item | Cigars, cigarettes, pipes | |||||||
| B0 | Play flute | ||||||||
| B0 | Play bagpipes | ||||||||
| B0 | Play violin | ||||||||
| B0 | Play piano | ||||||||
| B0 | Play chello | ||||||||
| B0 | Play guitar | ||||||||
| B0 | Play banjo | ||||||||
| B0 | Play harmonica | ||||||||
| B0 | Play drum set | ||||||||
| B0 | Play hand drums | ||||||||
| B0 | Play war drums | ||||||||
| B0 | Conduct music | ||||||||
| B0 | Cheer | Emote | |||||||
| B0 | Applaud | Emote | |||||||
| B0 | Whistle at | Emote | |||||||
| B0 | Woohoo | Emote | |||||||
| B0 | Shake hands with | Emote | |||||||
| B0 | Punch shoulder | emote | |||||||
| B0 | Pat back | Emote | |||||||
| B0 | Slap | Emote | |||||||
| B0 | Smack | Emote | |||||||
| B0 | Backhand | Emote | |||||||
| B0 | Power struggle | Push weapons together and release. Can use bracers if no weapon. Can use hands if both have no weapon active. | |||||||
| B0 | Chokehold | Grappling | |||||||
| B0 | Arm hold | Grappling | |||||||
| B0 | Submission hold | Grappling | |||||||
| B0 | Hands behind back | Grappling | |||||||
| B0 | Struggle with hands behind back | Grappling | |||||||
| B0 | Struggle with hands in front | ||||||||
| B0 | Struggle with back on ground | Grappling | |||||||
| B0 | Struggle with chest on ground | Grappling | |||||||
| B0 | Hold on ground | Grappling | |||||||
| B0 | Headlock | Grappling | |||||||
| B0 | Armlock | Grappling | |||||||
| B0 | Shoulder lock | Grappling | |||||||
| B0 | Neck lock | Grappling | |||||||
| B0 | Push grappler to side | grapple:on ground | Grappling | ||||||
| B0 | Kick grappler overhead | grapple:on ground | Grappling | ||||||
| B0 | Neck chop | Grappling | |||||||
| B0 | Use handcuffs | need:handcuffs, restraints, manacles | |||||||
| B0 | Stomach punch | Brawling | |||||||
| B0 | Head punch | Brawling | |||||||
| B0 | Chest punch | Brawling | |||||||
| B0 | Side stomach punch | Brawling | |||||||
| B0 | Shin kick | Brawling | |||||||
| B0 | Foot stomp | Brawling | |||||||
| B0 | Knee kick | Brawling | |||||||
| B0 | Uppercut | Brawling | |||||||
| B0 | Jab | Brawling | |||||||
| B0 | Backhand punch | Brawling | |||||||
| B0 | Swing punch | Brawling | |||||||
| B0 | Duel point | Dueling | |||||||
| B0 | Duel salute | Dueling | |||||||
| B0 | Duel point | Dueling, weapon is pointed at opponent | |||||||
| B0 | Duel submit | Dueling, loser kneels | |||||||
| B0 | Duel threat | Dueling, weapon is at opponent's neck when standing or kneeling | |||||||
| B0 | Neck threat | Weapon is at neck of target | |||||||
| B0 | Back threat | Weapon is at back of target | |||||||
| B0 | Face threat | Weapon is at face of target | |||||||
| B0 | Stomach threat | Weapon is at stomach of target | |||||||
| B0 | Backstab | Weapon is stuck in to target's back | |||||||
| B0 | Neckstab | Weapon is plunged in to neck from behind | |||||||
| B0 | Stomach stab | Weapon is plunged in to stomach of target at front | |||||||
| B0 | Jump attack | special attack | Automatic jump and attack downwards | ||||||
| B0 | Strikethrough | special attack | Sliding slash forward, then turn to face back of opponent | ||||||
| B0 | Sidestrike | special attack | Sliding slash forward and to side of opponent |
[edit] Skill
Many actions are disabled until a skill enables them to be used, such as tumbling or grappling.
[edit] Use command
The "use" command allows most items and objects to be interacted with without requiring a specific animation.
[edit] Position
Some animations can be consolidated by having crawling, standing or sitting positions work independently of the action of the arms and torso. Some actions can use a generic hand motion to note interaction.
